Area and Setting
Table of Contents
See the Areas @ 'Souls Wiki for complete information.
'Souls takes place across the eastern Canadian Maritime Provinces of Nova Scotia, Prince Edward Island, and New Brunswick. However, the 'Souls fictional version of Eastern Canada bears some stark differences from reality. For example, Cape Breton is an island in real life; in 'Souls, it is a peninsula. New Brunswick also has a lot more landmass at 'Souls than in reality! So reference our map instead of a real one. ;)
Click to enlarge! We offer a comprehensive Maps page on the 'Souls Wiki. Only the shown areas in the game map are playable.
Proximity to the Atlantic Ocean lends a humid environment with significant precipitation; 'Souls comprises the most active storm region in Canada. The weather consists of skies that are often cloudy or overcast, frequent coastal fog and marked changeability of weather from day to day. Maritime areas tend to be very foggy, with an average of 200 foggy days recorded per year in Nova Scotia. The significant fog found in the Maritime region is due to the interaction of the warm Gulf Stream currents with the much colder Labrador Current; the spring and late summer have more fog than the fall and winter.
Generally, Maritime climate and temperature is more moderate than mainland Canada. The cold winters and warm summers are moderated by ocean influences, though Maritime climates also have a wide but not extreme temperature range. The coastal areas are generally cooler in summer and warmer in winter than the inland regions.
The Maritime provinces are marked by evidence of glaciation -- eskers, kettle lakes, and sandurs are just a few of the features found in the region evincing glaciation. The Bay of Fundy plays a major role in shaping the coastlines -- unique features such as sea stacks and raised beaches dominate the bay shores.
The Appalachian Mountains have hilly, poor soil; the coastal Maritime areas are well-fed by the rich tides of the bay and the vast number of inland waterways throughout the region. The inner highlands have acidic soils that support expansive forests, but are not suited for human agriculture; the coastal plains have richer soils.
Much of the terrain that now makes up 'Souls was unpopulated prior to the human apocalypse. The population centers of Nova Scotia were clustered around Halifax and its sprawl; New Brunswick's concentration of people centered around the riverways and the Atlantic coast. Inland Nova Scotia and northwestern New Brunswick both consist of vast swaths of forests, many of them protected wilderness areas or national parks prior to humanity's demise.
Broadleaf and mixed forests -- that is, forests containing both conifers (piney-type trees that remain green year-round) and deciduous (losing leaves in winter) make up most of the Maritime region. Bogs, lowlands, and other marshy areas are commonplace -- the Drifter Bay area, along with the Waste, is exemplary of these marshes.
See the Flora guide for complete information.
Conifers include Red Pine, Balsam Fir, Paper Birch, red spruce, which northwards, is replaced by white spruce. Deciduous trees include Sugar Maple, Beech, Hemlock, White Ash, and Red Maple.
See the Fauna guide for complete information.
American Black Bear, Moose, Red Fox, Snowshoe Hare, North American Porcupine, Fisher, North American Beaver, Bobcat, American Marten, Muskrat, Raccoon; an extremely high number of birds, ranging from predatory raptors to songbirds to shorebirds and everything in between.