6 November 2021, 11:54 PM
Hey guys, I am working on a pack idea and I was thinking about how the pack ranks would be structured. To be honest, I don't think any of the current different styles would suit this pack, and I was wondering what everyone would think about my idea and whether it would be something they would like playing. First and foremost, rank is 100% IC. There are no post counts or activity requirements (excepting leadership, obviously). There are basically four ranks, Royalty, Nobility, Common, and Slave. What house you are a part of determines what rank you are sorted into.
For example, my character Ovid is the only surviving member of one of two Royal Houses. Therefore he is also the head of that house. Each house has one head of house, generally either the oldest member of the house or the member with the most merits at war, depending on the house's philosophy. They would have some sort of notation indicating they are the head of their house.
Say wolf is a commoner. He wants to be promoted to a noble house. The only way to be promoted is to either marry into a noble house or do well enough in battle to be made into nobility. In most cases, if he were being promoted, the rest of his house would remain commoners. Occasionally, however, for exceptional deeds his entire house would be promoted and they would now become a noble house (especially if he was the head of house).
Slaves have very little chance of being set free, and if they were it is more likely they would leave the pack rather than stay as Commoners.
It is possible for a character and/or their house to be demoted.
The idea is that, because the pack has such intense ideology, it wouldn't make sense for a commoner to rise to super high rank if they don't go to battle because their player is super active with them. I want a really smart and intense battle to be promoted and don't really want characters to be able to be promoted just because their players post a lot. It should make sense ICly for them to be promoted.
The downside to this is that ranks would likely be very static. The way I battle this is by introducing merits of war. Basically the more active a character is in battle/raiding etc the more status they have in the pack, even if they are commoners. I don't know yet how I will balance this to avoid people just going out and killing a bunch of NPCs, likely I will put a lot of pressure on players to design smart plots and smart threads (rather than having their character come across trespassers every other thread). It still needs work, and I'm really excited to finish writing it up and posting it so everyone can give me feedback.
That being said, this mechanic will likely replace co-ranks. I think that, rather than having characters place a lot of value in having different jobs and specializing in them in a pack that finds doing their regular jobs something normal and placing a lot of value in warfare, it makes more sense to have a system that differentiates status by focusing on deeds in war.
But what about characters that don't like war? They won't have a lot of status. This is by design. There are ways around this, such as by becoming a shaman. By doing so, you are separated from regular politics and warfare and your entire goal is to become more connected with the spiritual world. You are still a part of your house, of course, but the rank system you are in will naturally be different. Otherwise, it is expected of everyone that they will spend their summer raiding and the rest of the year preparing for the next season (and trading their goods). If you aren't interested in that, then you won't be respected.
Would this be something y'all would be interested in? Again, still need to work on it, but those are the basics.
For example, my character Ovid is the only surviving member of one of two Royal Houses. Therefore he is also the head of that house. Each house has one head of house, generally either the oldest member of the house or the member with the most merits at war, depending on the house's philosophy. They would have some sort of notation indicating they are the head of their house.
Say wolf is a commoner. He wants to be promoted to a noble house. The only way to be promoted is to either marry into a noble house or do well enough in battle to be made into nobility. In most cases, if he were being promoted, the rest of his house would remain commoners. Occasionally, however, for exceptional deeds his entire house would be promoted and they would now become a noble house (especially if he was the head of house).
Slaves have very little chance of being set free, and if they were it is more likely they would leave the pack rather than stay as Commoners.
It is possible for a character and/or their house to be demoted.
The idea is that, because the pack has such intense ideology, it wouldn't make sense for a commoner to rise to super high rank if they don't go to battle because their player is super active with them. I want a really smart and intense battle to be promoted and don't really want characters to be able to be promoted just because their players post a lot. It should make sense ICly for them to be promoted.
The downside to this is that ranks would likely be very static. The way I battle this is by introducing merits of war. Basically the more active a character is in battle/raiding etc the more status they have in the pack, even if they are commoners. I don't know yet how I will balance this to avoid people just going out and killing a bunch of NPCs, likely I will put a lot of pressure on players to design smart plots and smart threads (rather than having their character come across trespassers every other thread). It still needs work, and I'm really excited to finish writing it up and posting it so everyone can give me feedback.
That being said, this mechanic will likely replace co-ranks. I think that, rather than having characters place a lot of value in having different jobs and specializing in them in a pack that finds doing their regular jobs something normal and placing a lot of value in warfare, it makes more sense to have a system that differentiates status by focusing on deeds in war.
But what about characters that don't like war? They won't have a lot of status. This is by design. There are ways around this, such as by becoming a shaman. By doing so, you are separated from regular politics and warfare and your entire goal is to become more connected with the spiritual world. You are still a part of your house, of course, but the rank system you are in will naturally be different. Otherwise, it is expected of everyone that they will spend their summer raiding and the rest of the year preparing for the next season (and trading their goods). If you aren't interested in that, then you won't be respected.
Would this be something y'all would be interested in? Again, still need to work on it, but those are the basics.