[SP] Meteor Impact
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.ta1 {font-size:12px; width:100%; color:#566484; height:50px; border-bottom:1px solid #292923; color:#292923;}</style> <h2 class="header-1 border">Sapient Meteor Strike</h2>
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<h1>What's going on?</h1>
<p>Is it a bird? Is it a plane? No! It's a giant meteor, dropping down to say hi.... well. This could get interesting....</p>

<p>If you haven't already seen it, there's a brand new board wide plot under way -- a meteor is set to strike out past the western tangles, effecting southern board territories and Freetown most, but even all the way up north Sapient aren't immune to the effects of this impact!</p>

<p>Please make sure to read over the <a href="http://soulsrpg.com/forum/viewtopic.php?p=217771#p217771">official news post</a> regarding the meteor for more information for this plot. This post is strictly in relation to Sapient and the effects upon our pack only</p>

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<h2>Sapient Impact</h2>
<p>At an estimated distance of 340km away from the point of impact, Sapiens will be getting off the hook easier than some of our neighbours.... but that doesn't mean we're not going to be exempt from some problems! Please review the following information below when considering plots relating to the Meteor impact!</p>

<h3>BIG BALLS OF FIRE</h3>
  • Seismic Effects
  • The major seismic shaking will arrive approximately 1.14 minutes after impact., with a richter scale magnitude of 7.7.
  • Felt both indoors and outdoors by nearly everyone; may awake those sleeping.
  • Sensation like heavy truck striking building. Standing motor cars rocked noticeably.
  • Dishes, windows, doors disturbed; walls make cracking sound Some dishes, windows broken. Unstable objects overturned.
  • Air Blast & Ejecta
  • The air blast will arrive approximately 17.2 minutes after impact.
  • Ejecta will arrive approximately 4.54 minutes after the impact. A fine dusting of debris will fill the air around sapient, with the occasional larger fragments.
  • The air blast will shatter remaining glass windows; watch out for sharp glass fragments!
  • Tsunami Wave
  • The impact-generated tsunami wave arrives approximately 2.5 hours after impact.
  • Tsunami wave will range between: 3.7 meters ( = 12.1 feet) and 7.4 meters ( = 24.3 feet).
  • Some flooding will occur; expect to get a bit wet getting in and our of Bathurst!

<h3>Damage Summary</h3>
<p>
  • Damage Description:
  • Remaining glass windows will shatter; expect glass fragments around the estate and Bathurst.
  • Fragile or unstable objects are subject to being knocked over and destroyed.
  • Impact will startle livestock and wildlife alike; scared and unpredictable animals pose a potential danger to themselves and others.

<h3>Friend in need</h3>
<p>It seems our allies over in Krokar got hit significantly worse than us! Upon seeing the direction of the impact, leadership have encouraged members to head over to Krokar and offer our Northern Neighbours aid! Completing any one of the below thread prompts with a member from Krokar will net you 10 additional pack game points! </p>

<p>Sapients are offering aid without being asked. The first aid party members will be expected to arrive around the 7th.</p>
  • Harvest wood from fallen trees; with all those repairs, raw materials are going to be needed fast!
  • Aid Krokar in rebuilding their watch towers.
  • Many of the roofs have taken on damage. From collapsing to a few structual issues, help patch them up so everyone has a roof over their head.
  • Repairs are also needed down in Ail Po Barn.
  • Buildings weren't the only thing to take a hit from the impact. Krokar are going to have to relocate their tobacco.
  • Startled by the impact, many of the animals are going to need calming down and treating from any wounds they may of recieved.
  • Save someone from the mine shaft
  • Explore new caverns in Echo Cave
  • Attempt to aid Krokar in making more rafts/canoes... how hard can it be?
  • Hunt the terrified prey - nothing like taking advantage of a bad situation to benefit everyone.
  • Get chased by Honks and his new frands
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