Ever had an idea in mind about your character or someone else's? Something that you would have loved to read if it were a book/short story/FanFiction?
Some that came to mind for me! (sorry, they're all Kamari-related xD)
Lockers and Sticky Notes,
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Salsola Highschool AU that was inspired from a AU-type drawing I did a while back and built upon by the SL Discord chat (a lot from Alaine!)!
Summary: Kamari Kaiser is the new girl in the prestigious private school; Salsola, and she's not about to let her parents' hard-earned work go to waste. Unfortunately for her, her family's lower economic status has caused a stir in the students of Salsola, and she finds herself unwittingly thrown in amongst the whirlpool of drama. As if that wasn't enough, she's partnered with one Krios Heiwa. (KamKrios) (NeithxElphabaxBrocade) (+Other pairings)
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In this AU, I imagine Kamari being pretty intelligent and wanting nothing more than to keep her head down and suffer through the rest of grade school as quickly and easily as she can. She participates on the archery team, has taken martial art classes since she was a kid, but has a secret love for computers and a knack for hacking, viruses, and cryptography. If she could, she would wear the guy's uniforms--and her wearing a tie vs. a bow is her little act of rebellion (so, staying true to her Kaiser blood). Were it not for the skirt and form-fitting blazer she has to wear, people might have easily mistaken on which twin was the girl/boy. She's feisty, and doesn't take shit from the rich kids that try to bring her down. Very easy to get into a fight despite her short size.<br><br>
Salsola is a rich kid private school, and the only reason why Kamari and Kamil got in was because a particularly influential individual (Lokr) paid for their way in, though, this is not known to anyone but between Lokr and the twin's parents. Thus, also, why their being at Salsola High is odd. By all other means, they shouldn't be there.<br><br>
Upon starting at this school, the only person Kamari recognizes is Elphaba Revlis, having met her a few times when she was younger. Unbeknownst to her, Elphaba is the end-all-be-all of this school. Her grandmother is the school principal, and that's not to count Elphaba's political figure of a father. She's beauty, she's grace, and she'll eat your face with a deadly smile.<br><br>
She has a quite a few guys she hangs out with, one being the highly intelligent (nerd) and nice guy, Neith Heiwa, who has aspirations of being a doctor one day. He's an unfortunate victim of Elphaba's affections...as well as her tutor.<br><br>
Another frequent-presence is Brocade Valentine, an upperclassman with a natural talent for sports. Big on brawn, big on heart, though, he's heavily influenced by Elphaba...even if he already has a girlfriend (Etoile Montgomery). He's the group's main form of transport when they hit the town.<br><br>
Cousin to the Queen Bee is O'Riley Eternity, AKA "Pick a fight with him and be prepared to get your ass beaten and expelled." Resident cool kid with dark tendencies who knows he can get away with pretty much anything he wants. Highly perceptive, manipulative, and intelligent, and by the time you realize he's being fake with you, you've already given him what he wanted in the first place. He and Kamari often pass coded notes with a slight of hand. What they're writing, hmmm...guess you'd have to break the code first!<br><br>
Lastly, we come to Krios Heiwa (later named a Revlis when certain secrets get out). Project partner to Kamari, the two are the youngest of their social circle. They have quite a few classes together, and their mutual acquaintance in Elphaba makes it so that they have to suffer each other more often than they originally would have liked. They're both on the archery team, and there's on doubt that these two are some of the best archers on it. They bicker, they fight, but Krios turns out to be a surprising ally for Kamari, and turns out to be a true friend. Unbeknownst to her, he develops a crush on her as time goes by, something his half-sister, Elphaba, finds great amusement in. They have lots of cute kawaii-cliche-anime moments.<br><br>
Other characters
Helena Troy Lykoi - French transfer student who has a natural talent in the culinary arts. Sexy and she knows it. While once known for her ever-changing flings, she seems to have remained consistent with her recent polygamous relationship with Till Van Ulrich-Lykoi and Calla Valentine. Though, she's been carrying around a new little red tooth keychain. Is there a new fling in her life that she's keeping on the down low?
Kaeli Blacksun - Of the unpopular opinion that Elphaba is not made of gold. She'll kick your ass in a fight, and she's a very blunt and to-the-point person. Her unwillingness to play the popularity game makes her a unique individual at Salsola. She and Helena don't get along.
Khael Mwinyi Lykoi and Katinka Holt - Khael is the creepy ass, scary ass chick who transferred in from the East. You might receive a cut from just looking at her wrong, might find a knife in your back if you cross her or hurt her girlfriend and school sweetheart, Katinka. She's the kid that you don't mess with. It's a wonder how Katinka sticks around her and is as sugary sweet as she is.
Loki Helsi - School councilor...too bad he's probably the one that needs counseling He's had a divorce, lost his ex in gang-related violence, and then lost his newest wife and his son recently. He shelters his daughter, Embla, as a result. Embla comes to work with her daddy sometimes, and most of the kids adore her.
Idrieus and Grievous Eternity - Idrieus is one the school's best fencers. She and Grievous totally bang each other with their eyes and think it's not obvious. There's a running bet on who will be the one to cave and finally ask the other out.
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What Lies in the Shadows,
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Medieval-fantasy-type AU!
Summary: Prince Krios Revlis has finally come of marrying age and he's not exactly thrilled about it. His sister, the Queen, Elphaba, won't take "no" for an answer though. The invitation is opened to the entire realm for possible suitors, and, the arduous, political cartwheels he has to do each and every time has the Prince beyond frustrated and wishing that his sister didn't get some sick kick out of this torture. Good thing for him, he has a personal Shadow that can keep things interesting. (KamKrios)
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Kamari keeps her "spy" type role in this AU by being a "Shadow," a personal "soldier" of sorts for the royal family. Think ninja-y, I guess, or something like the Sheikah from Legend of Zelda. Their duty is to spy when tasked out, to protect the crown, and to not really be seen or heard (basically, to be nothing more than a shadow). In this case, Kamari is loosely "assigned" to Krios by his sister, Elphaba, on recommendation of O'Riley, who has worked with Kamari personally on many occasions. Kamari follows Krios around and does spy-tasks for him on his suitors or on whoever Krios wants information on. She protects him with her stealth-fighter skills when he needs it (against assassinations, someone getting to rowdy, etc.)<br><br>
A slow-burn romance forms between them as Krios goes through the list of ladies that want his power (rather than his heart). Though he and Kamari do their usual bickering and fighting, they eventually grow comfortable with each other, but his role as a Prince and hers as a Shadow means that nothing can ever happen between them...right?
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So! What about y'all? Anything that y'all would have loved to read about if someone had written a story for it? :O Doesn't have to be a super-detailed thought! Mine are long simply because my brain needs something to think about during the boring hours of my work xD I'm curious to hear to what AU's y'all have for y'all's characters (or, about an OTP that you love so much!)!
EDIT: Since this looks to have hit off a bit, here, have a code for if you have a more written out AU that you want to share!
Code:
[b]TITLE (if this was a book or FanFic, what would you call it, if anything?),[/b]
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Summary: [i]Basic summary of your AU fantasy![/i]
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ALL THE EXTRA STUFF! Make sure you put "<br><br>" at the end of each paragraph, otherwise, it'll all mesh together!
Dogmeat Wrote:An AU where all of the 'Souls folk are birds, except for Salsola's indentured servants. Somehow, birds keep canines as servants.
^ ^ ^ this pleaaase!
Along the same line, an AU I’m sure resonates with others—other species becoming infected with the Luperci virus and shape shifting too. Give me michevious cat thieves and tough bear warriors. <I> <I> It’s like Redwall meets Game of Thrones meets The Road.
[html]<div align="center"><font size="4px"><b>Бе́шеной соба́ке семь вёрст не крюк</b></font></br><font size="2px">For a mad dog, seven versts is not far enough.</font></div>[/html]
okay but the REAL question here is which Hogwarts house everyone's in. Ciddy is a Hufflepuff, for obvious reasons, but I feel like he wouldn't feel a lot of loyalty/pride for his house or care about the house dynamics. He'd just want to make friends with everyone and like... he'd be too pure about it for anyone to try and correct him. Annnnnd that's how Ciddy becomes the accidental buffer/peacekeeper between houses lmao. He's very hard to get mad at. Also he'd def spend a lot of time sneaking off into the Forbidden Forest cause all animals are Good Boys which would lead to him getting lost.... frequently.
Ok so this is a super self-indulgent ramble about a 'Souls AU I've had in mind for forever and a day, essentially multiple small fragments based around the same central universe. It is literally the fanfic I would write in my head if I had more time and less responsibilities but also it is insular and selfish so I'm sorry that it doesn't involve more people's characters rn, WHAT CAN I SAY MY AU DAYDREAMS ARE SELF-ABSORBED. Inspired by a tonne of YA and high fantasy novels that I've read in my lifetime. It's all also ridiiiiculously tropey and unoriginal with heaps of anime filth piled on and potential smut around literally every corner so like, please forgive me. Please.
But uhh feel free to use it to build your own daydreams by slotting your characters in lol.
AU: The Others Must Fall - Fae vs Man INTRODUCTION/BACKGROUND
Quote:Set in a medieval fantasy Europe (think: fantasy knights, castles, kingdoms; think: big magic woods, every fantasy creature you can imagine), this AU revolves around the central theme of a great divide between humankind and Fae kind.
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MAN covers all the Kingdoms of Man, with regular mortals living in medieval-style technology, castles and villages and farms etc. Greater in population and more prolific than the Fae, their strength lies in their ambition, their unity and their relentless pursuit of domination over the land and the forces of magic. Witches and wizards, humans with rare mutations that allow them to use a corrupted form of Fae magic, are included in this.<p>
FAE is the loose term used to describe all manner of sentient non-humans, individuals who possess unique and uninhibited use of true magic. The Fae are made up of an uncountable variety of magic beings, from sprites, nymphs and water elementals to sentient magical beasts, like unicorns and sphinxes and giants. Almost all Fae are able to assume a humanoid-style form (in olde times, the purpose of this was to walk unseen through the lands of Man, and possibly to aid in hunting Man), though many scorn doing so.<p>
The Kingdoms of Man answer to their rulers, in the form of various dominion kings, lords, etc. Though mortal, human royalty are descended from noble lines believed to come from a distant ancestor possessed of great power - a devout religion is built around this individual. In this particular AU, the largest Kingdom of Man is CdC, making its noble family the highest power in the land of humans.<p>
The Fae, for the most part, are less organised than men and difficult to order in an obvious hierarchy. They are roughly broken into 'castes', depending on the nature of the Fae and how powerful it is, with lesser Fae such as pixies and trolls being below greater Fae such as elementals etc. However, one clear distinction is that they are led by the Seelie royals, a line of incredibly powerful Fae that are said to be the living descendants of the last great dragons. They are considered the only nobility of the Fae. In this particular AU, the Seelie Court (attended to by all manner of Fae) is Salsola, and the Seelie Royals themselves are those of Revlis and Eternity blood, aka Dragonblood.
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OK so that is a tonne of intro-text, and tbh I could write a whole novel's worth of background info on this AU if I let myself, so we won't go any further. On to the actual AU head-cannons I have within this framework!
HEADCANNON: FOR YOU, ANYTHING
Quote:Summary: Seelie prince Lokr betrays the Fae realm by falling in love with a human woman, Semini. When this forbidden romance is uncovered, he is banished by the Fae Empress and leader of the Seelie court, Salvia. In banishing him, she strips him of his connection to Fae magic, effectively making him mortal!
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The war between the Kingdoms of Man and the Realms of Fae has been going for as long as anyone can remember. After mankind killed the last of the Dragons, an ancient race of Fae whose descendants now rule the Seelie Court, a cold stalemate has ensued.<p>
Hundreds of years later - an impossibly long time for man, but little more than the blink of an eye for some long-lived Fae - a Seelie Prince discovers a human woman who has become lost in his woods. Impossibly, he finds himself enamored with her; Fraternizing with mankind is strictly forbidden, but love has a way of making unbreakable rules breakable.<p>
Unfortunately, the blossoming romance is in great peril. After being exposed by his own power-hungry daughter, Lokr finds he must choose between his lover and his life's purpose in the Seelie court. Giving it all away leads to immediate banishment from the Seelie Empress, who strips Lokr of his immortality and magic and exiles him to the Kingdoms of Man.<p>
Now a mortal, he must adjust to this whole new life - but so long as he is with Semini, everything will be alright.
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HEADCANNON: WAR RISING
Quote:Summary: The Seelie Empress is felled in a legendary battle against the great armies of Man. After her death, the Seelie court is thrown into chaos when princess Elphaba assumes the throne.
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<b>Characters:</b> <i>Salvia, Elphaba, O'Riley, literally all of Salsola</i> <p>
Struck through the heart by an ancient weapon - a powerful relic from the Dragon Ages that has somehow fallen into the hands of the CdC Kingdom of Man - Salvia, the great Fae Empress, has perished. Under her iron rule the chaotic nature of the Fae was somehow aligned, but without her as a powerful figurehead the Realms of Fae are crumbling.<p>
Determined to save her civilization from disorder, Seelie Princess Elphaba rises to become the next great Fae Empress. It is a fraught situation, with many of the Seelie court opposing her rule. With the help of her cousin O'Riley - a Fae with mysterious powers - she will bring the court of Salsola and all its Fae subjects back under control, one way or another.<p>
After all, time is running out - it won't be long before the Kingdoms of Man amass their forces for another attack.<p>
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HEADCANNON: BATTLE FOR THE HEART
Quote:Summary: With the war between Man and Fae growing in fervor, the land itself suffers greatly. Magic is in Disorder; With each sacred tree burned and each leyline severed, the Realm of Fae begins to falter. Notable figures rise to the forefront, each with their own private ambitions!
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<b>This is a character dump for where I think characters might fit into my AU!</b><p><br>
<b>SEELIE ROYAL CHARACTERS/DRAGON BLOODS</b>
<b>Salvia:</b> Empress of the Seelie court. First true ruler to unite the Fae, who are by nature anti-establishment and selfish. Killed in battle by an ancient weapon, a relic from the Dragon ages, that has somehow fallen into the hands of man.
<b>Lokr:</b> A Seelie prince from a powerful Draconic line. Banished after falling in love with a human, and stripped of his Fae magic - becomes mortal.
<b>Elphaba:</b> Lokr's daughter, a Seelie princess. After her grandmother is killed, she becomes the new Empress of the Seelie court. The Dragon is strong with this one; There are even rumors that she is able to take on the legendary form.
<b>Krios:</b> A Seelie prince from the royal line. His mother was killed in the war against Man; His father exiled for falling in love with a human; His half-sister is a firebrand who now sits the Seelie throne. Poor guy.
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<b>FAE CHARACTERS</b>
<b>O'Riley:</b> Though a descendant of the dragons and therefore possibly considered a Seelie prince, the Fae blood is dominant in O'Riley. Nobody can really tell <i>what</i> kind of Fae he is - his lineage runs through the Volva, a dark line of Fae able to corrupt magic itself. He is the right-hand of the new Empress of the Fae realms, Elphaba.
<b>Brocade:</b> A griffon Fae able to take the shape of a handsome dad-bod. Very powerful and lion-like, a true warrior's spirit. Could tear a human man to pieces in the time it would take you to blink. Has seen some shit, as he is the General of the Fae army. Keeps close council with Elphaba - <i>very</i> close council ;>
<b>Helena:</b> A fire elemental/phoenix who serves in the Seelie court. Knows everything about everyone; She has the ear of the new Empress. Don't piss her off or she'll turn you into ashes.
<b>Kamari:</b> A lower-caste Fae from the nymph/satyr line. At one with the forest; Can speak to all beasts and the plants seem to answer her call. Has worked her way up into the Seelie court to redeem the shortcomings of her lineage; Is now the royal protector of the Seelie prince Krios. More powerful than her appearance belies.
<b>Kaeli:</b> An icewarg, a large elemental that looks like a direwolf covered in ice. Wargs are feared by many, even other Fae, for their unquenchable appetites. Uncivilized and fierce, Kaeli is feared by friend and foe alike.
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<b>HUMAN CHARACTERS</b>
<b>Semini:</b> A human woman from a fishing town. Unbeknownst to her, her grandmother was a Fae selkie/water siren.
<b>Odalis:</b> A girl who was kidnapped from her village by a bad man, who stole her away into the woods where he was killed by Fae. Odie was allowed to live; She serves the Seelie court, and the new Empress has a particular fascination with her.
<b>Neith:</b> A doctor from the human world who has been captured in the land of Fae. His sister was killed by a Fae creature, and he carries a seed of darkness in his heart because of this. The Seelie Court finds his human ways entertaining and have allowed him to live as a 'guest' (read: prisoner). The new Empress particularly likes to play with him.
<b>Teagan:</b> Princess of the Kingdoms of Man, and a fearsome General in the human army. She is the one who wields the ancient weapon that struck down Salvia. She's also super buff in a She-Ra sort of way. Elphaba loathes her but would also do nasty things to her if given the chance.
<b>Andrew:</b> A farmboy whose family home and lands were cursed many generations back by a capricious Fae, the phoenix. His attempt to hunt the fabled bird to free his family from the curse instead ends in his being captured by it; However, rather than burning him to charcoal, Helena is fascinated by the human and decides to keep him as a pet. She enchants him into obedience with a glamour-spell made from one of her invaluable feathers.
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<b>OTHER CHARACTERS</b>
<b>Calrian and Malik:</b> Sons of Lokr and Semini. Their grandmother's banishment severed their father's connection to the Fae realm, making him mortal - but it did not extend to his sons. They are half-breed Seelie princes; Though half-breeds are not unheard of, they are generally outcast from both the Realms of Fae and the Kingdoms of Man.
Seeing this, and the interest in settings with post-apocalypse, folk-magic, rural landscape, undead, etc makes me want to rear my head a little.
For a while, have been habouring an idea with Jace which I never got around to putting up, heck. .3.
Quote:Summary; A 'Souls AU based in Poland, heavily inspired by a game called 'Darkwood', so it'll have survival/surreal horror elements. The land is overgrown, nature having become ravenous, with the cause of the infection leaving behind supernatural and biological threats to the Luperci now reclaiming the land. Somewhat higher level of technology than in Nova Scotia, the superstitious Luperci live in remaining hamlets, wary of tribal paranoia, while using their belief and physical wards to protect them from the supernatural.
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The past; Just as a small meteor decimated a part of Nova-Scotia, a small cluster had broken away many years before, scattering and crashing into Poland, scarring much of the country. Then came the infection that virulently spread and put humanity into a long slumber, seeping into the land thus forever scarring it. The remnants of humanity were left to become decayed and overgrown after many years, the former residents becoming a lingering background disturbance that seems restless.<br><br>
Luperci arose here as they did elsewhere, with Jackals and Dogs making up the native majority, at first having very little conflict with dangerous non-Luperci creatures. These the people grew in mind and body, learning and mimicking the ways of the people from before, books of stories soon expanding into more that taught and inspired, but had to hide from the unexplained things in the woods. It was with the discovery of strange mushrooms and plants being combined and burnt, creating a odd incense, which seemed to help ward off both infected and supernatural creatures, and claimed to 'calm the angry spirits' that created a new sense of power. Suddenly able to spread from their primitive colonies into formerly human space, they began to learn how to reclaim and repair what they could over the years.<br><br>
The land; After the meteor cluster arrived, much of the country was permanently scarred. The land is a mishmash of soft meadows, dense woodlands and stretches of stagnant swamps from where the water replaced what the meteors broke, with mountains rising in jagged peaks. Large swathes of Poland surrounding the craters are choked with distorted flora, if not impassible, then lethal even in the day let alone the night. Travel to and from places usually cover the network of broken roads which still remain, lined with little shrines that Luperci touch for luck and care, and random trails that appear and disappear, seemingly overnight. <br><br>
Daylight is easier to hunt, scavenge and trade, the land being bountiful with nourishment and the growth of beautiful things, of life. While the Night compel Luperci to seek shelter, hang up wards and incense burners while retaining constant vigilance; even when nothing threatens them for much of the time, the idea of somebody wandering away or something trying to break in during the night, is itself reason enough.<br><br>
The people; The Luperci of Poland are a hardy lot, living in and loving a place that seems cursed, bound to the land just like the forest that both nurtures and seems to imprison them, taking what humanity left behind and occupying any place they can (notably being wary of dense urban locations), with natural or unnatural forces making aggressive expansion impractical. Mostly comprised of native Jackals and Dogs, Coyotes and Wolves are present in smaller numbers. The new people hold a strong mixture of discovered local folk-lore and Luperci pagan belief, bringing discipline and solace to the new world. Attaining a preference for flowing, often colourful clothing, they freely practice spiritual worship and rituals, working with the land to their advantage, they freely use incense-burners within their homes, above doorways during the nights, some carrying larger versions during travel.<br><br>
The dangers; At times, the brave Luperci struggle to remain healthy, optimistic and sane, as they are threatened with a constant background threat from the land itself and the actions of other Luperci. Uncommon visions in their sleep can make them question their reality, maybe inspire them to create or destroy, to warn them of something... or simply to walk into the woods one night, never being seen again save for perhaps a feral shade in another person's dream. At worst, those who fall can become cannibalistic Savages; Luperci who have lost their minds and slowly losing their mutating bodies, or return as the lingering Husks; un-burnt or non-consecrated bodies that have risen, things that range from effectively being root-coated zombies to barely-humanoid aberrations. Then there is the threat of being taken away by the otherworldly; both former-Luperci or truly surreal things that stalk the living... or the very locations themselves being haunted.<br><br>
Magic; Many Luperci are capable of channeling energy, though it is often entirely subconscious and typically linked to joint spiritual belief, the use of objects and rituals or drawing from deep within, thus it is ambiguous to many whether it truly is magic or not. Some can focus to sooth with a touch, stride where others would falter in the face of the unnatural, or embolden kindred with chanting.<br><br>
The Watchers; There are quite a few individuals who are more attuned to the supernatural more than others; detecting sensations, anomalies and unseen threats in the area, becoming more resistant to the effects of the land. These individuals tend to make up the majority of the 'Watchers'; Luperci who act as a varied mixture of witch-doctor, supernatural investigator and hunter of monsters, wearing protective, flowing clothing from head to feet, typically a wooden mask, leather-cloth shawls, skirts and boots, a burden-basket or recovered back-pack, as well as carrying long-weapons, bows and incense-burners to ward of dangers. They often stitch wards and sigals into their clothing, drawing, tattooing or sometimes even carving symbols into their skin.<br><br>
Their appearance is often known to imitate a kind of woodland spirit, 'The Deer Folk', more obviously shown in the wooden deer-mask and its protruding branch-horns. These resilient individuals also make up the majority of Luperci who are found dead in the woods, whether from their occupation, or the side-effects of being exposed to the unnatural so much and so often.
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<a href="LINK" title="OPEN FOR THREADS!" class="open-for-threads"></a>
<a href="#!" class="reply-medium" title="REPLY SPEED: MEDIUM"></a>
<a href="https://wiki.soulsrpg.com/index.php?n=Characters.Jhiral" target="_blank" title="CHARACTER WIKI" class="character-wiki"></a>
<a href="#!" title="I will roleplay mature material." class="will-mature"></a>
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<a href="#!" class="apparel-accessories" title="Jhiral always wears linen wrappings and a hat, shawl and skirt. A dapper gentleman."></a>
<a href="#!" class="seclusion" title="Is not fond of large gatherings."></a>
<a href="#!" class="character-typical-location" title="Typically found in St Pauls Church, within or near Inferni territory."></a>
<a href="#!" target="_blank" title="Speaks fluent sign-language, denoted by bold, italics and wrapped in {}, and some raven low-speech. Maja speaks " class="foreign-language"></a>
<a href="#!" class="injury" title="Jhiral has a disfiguring condition, leaving him virtually incapable of feeling pain, has horrible short-term endurance and is effectively mute." class="foreign-language"></a>
<a href="#!" class="mature-character" title="MATURE CHARACTER. Sensitive viewers beware, he's kind of like a lovable zombie. Don't stare."></a>
<a href="#!" class="accompaniment" title="Always accompanied by Maja, a larger and very intelligent, seemingly bright blue-eyed raven, unless otherwise stated. She is his responsible-birb, translator and guide."></a>
<a href="#!" class="scent-warning" title="Tries to disguise himself using something pretty, does not have a strong Inferni scent."></a>
<a href="#!" class="scent-warning" title="...Actually smells of; Something indeterminable and old, creaky leather mixed with faint scents of death, decay and blood, fighting against the scents of Jackal and then Coyote. Also might smell of raven-feet if you really concentrate."></a>
<a href="#!" class="optime-preference" title="OPTIME unless otherwise stated."></a>
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<a href="#!" class="skill-animals" title="Skilled with Ravens, particularly Maja."></a>
<a href="#!" class="skill-crafts" title="Can make traps, typically plant-fibre and stick snares, pop-up ankle-stabbers, and other devious things."></a>
<a href="#!" class="skill-fighting" title="Skilled in use of Fisticuffs and two-handed Axes."></a>
<a href="#!" class="skill-medic" title="Is a skilled medic, dealing with his condition helps, may need to improve his bedside manners."></a>
<a href="#!" class="skill-scholar" title="Can read and write very well, shame most of these savages can't."></a>
<a href="#!" class="skill-spirituality" title="Has Christian leanings, prays with Hope Lykoi."></a>
<a href="#!" class="skill-stealth" title="Is naturally silent, can be quite sneaky if he really tried, bit heavy-footed. Can pass information to and from Maja without arousing suspicion, if nobody can speak bird."></a>
<a href="#!" class="skill-social" title="He's something of a benevolent if disinterested spectator, and a hermit. Maja is much more outgoing, a touch obnoxious too for giggles."></a>
<a href="#!" class="skill-trade" title="Can trade trinkets, creepy, creepy trinkets."></a>
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THE CAPTAIN (ENTJ)
A nobleman sent his knights out to capture and enslave a family who was unable to repay their debt to him after their small merchant ship was sunk in a storm. The young son barely managed to escape with his life, fleeing to a small town just outside of the nobleman’s jurisdiction. There, he was taken in by the fishermen of the community, learning about the trade, and helping out on the docks while he was still young. As he grew older, he proved to have a keen sense of seamanship, and his strength allowed him to work as a sailor and physical laborer on the boats.
Eventually, he earned his own ship, granting him the freedom to begin his search for his lost family. His boat is a nimble schooner, requiring a crew of up to 14, with a carrying capacity of nearly a ton, and is ideal for hiding in the shallows in wait for a raid. One day, he managed to capture a (mostly empty) treasure galleon, limping it home with the crew he was able to spare. The multilevel ship was subsequently moored in a lagoon, where the pirates made their base, using the frame of the ship, and adding bits and pieces onto it to create their pirate haven.
Along the way, the young captain meets a variety of luperci who join his crew and eventually, he comes to think of them as his chosen family.
A story/game/anime/manga that follows four agents that form an unlikely bond with one another as they serve the Shield, a first-line and defensive branch of the secret and elusive ghost organization known as Salsola.
Every Great City has its darkness, its secrets, and its skeletons that have long been locked in the closet, and Soulscity is no different. And where there is shadow, there is Salsola, an organization that runs on its own rules, unbound by any country or city's laws. Their business? Selling those secrets and finding those skeletons.
Setting: Futuristic-ish sci-fi fantasy city (primarily), like this
Nova (Scotia) - Country that setting is set within
Souls(city) - A Great City. Primary story location, also where Salsola's physical base of operations is located.
Salsola - An elusive and secretive organization run by Boss Elphaba Revlis.
Salsola is something of rumors, and their people (agents), their numbers, and their worldly influence are unknown. They tend to run by their own rules and justice, and whether they are "good" or "bad" is largely open for debate, and dependent of who is on the receiving end of their business.
There are five Factions within Salsola that work different fields to gather the intel that the organization seeks to keep itself "all-knowing". Each Faction has its own emblem to identify them to another Salsolan agent.
The Sanctum - individuals specializing in and can be tasked out as undercover agents in fields of religion, cults, medicine, and entertainment
The Shield - defense/combative/recon fields and operations, concentrated spy operatives, and SL's hitmen/"soldiers"
The Ranger - supportive and supplier fields for the organization for things like transport, gear, tech, and weapons
The Merchant - individuals who specialize in commerce, SL's lawyers, and other secretly planted legal people to keep SL in the loop and out of trouble/public eye
The Ring - general, unspecialized low-ranked grunts
Casa di Cavalieri - Better known as just "the Cavaliers" or as "White Knights"
Nova's actual and legit military. They are the morally good to Salsola's morally grey, and, as they are an organization that actually follows and upholds the laws of Nova, it is of no surprise that they are often at odds with the ghost organization of Salsola. Only on very rare occasions do they work together.
Del Cenere (Gang) - Border Great City of Nova located near the country of Inferni.
New Caledonia - Great City
Bete Noire - A close-knit community with Soulscity's underground.
La Estrella Roja - Well-known (criminal) entertainment establishment run by a group/gang called The Troupe.
Oglethorpe - Seaside Great City
Inferni - Enemy country that Salsola deploys agents into to help win the war for Nova.
Boreas - Enemy country that Salsola deployed agents to the in the past.
Main Characters:
Kamari Kaiser - The Spy
Age: Mid-20's
Recognized for her ambition and talents in the espionage field, Kamari was recruited into the Shield Faction by Erilaz O'Riley Eternity. Her natural talents and skills allowed her to very quickly work her way up from the lower ranks, and she has shadowed under a few members that now hold influential or notable titles, such as Agent Idrieus, Director Brocade, and Erilaz O'Riley. Her social status before she joined the Shield puts her a bit at odds with those that are of more noble birth or status, and there are a few that believe that the Erilaz was wrong with recruiting someone of such low birth with no high-ranking ties. Kamari is fluent in many different languages, and her abilities in stealth, covert operations, and combat earned her her eventual promotion into the Shield's top members, where she -- despite her age -- now stands as one of the organization's top spies and combatants. Because of her work, Kamari often tries to look as androgynous as possible, both for her own safety in the field, as well as to deceive her enemies (or any would-be followers/tails/bystanders that might be used as eyewitnesses). This often results in her to be mistaken for a male at a glance or from a distance, as well as for newer recruits accidentally mistaking her gender. While highly skilled in firearms, Kamari's preferred weapon is a knife often worn on her belt at the small of her back. She also carries a hidden blade in her boot.
Krios Revlis - The Sharpshooter
Age: Mid-20's
Krios is the bastard son of the Dragon, and is the half-brother of the Salsola's current Boss, Elphaba Revlis. In addition to his paternal ties, his mother and grandmother were also influential members within the organization, leaving Krios to be very well-versed in the intricate workings of Salsola and its foreign relations. Despite his lineage though, Krios is much more down to earth than one would expect of his status. While he can be a right jerk when he wants to be, is certainly arrogant, can be frustratingly sarcastic, and can easily and comfortably navigate through the intricacies of highborn politics, he has a heart of gold that he keeps carefully hidden. He is one of Salsola's best marksmen, and his preferred weapon is his father's rifle that has a custom dragon engraving into the metal. His skills brought him to be in close contact with Kamari, and the two often work missions together.
Idrieus Eternity - The Elite
Age: 30's
Idrieus is a serious, no-nonsense, and independent, veteran Shield member. Adopted daughter of the previous Shield Director, Artemisia, Idrieus has lived and breathed the Shield for much of her life, and she's pretty much seen and done it all. Her experience in the field and from various wars and conflicts has led her to be a highly skilled fighter, as well as highly knowledgeable of things, making her pretty much an elite amongst her fellow elites. While she has a wide range of combative talents, she is most noted for the rapier that she uses and often carries with her. As lower-ranked are not authorized to carry anything beyond the standard-issued firearms or knife, Idrieus' rapier is a mark of her high-ranking status within the Shield. Idrieus is one of the few that were around for the reign of the Golden Tigress, and, unlike many agents, Idrieus is not biased or naïve enough into believing that Salsola's society is without its flaws. For her cold personality too, Idrieus actually has the highest morals amongst the main cast. She has led quite a few operations, and has trained many Shield recruits in her career.
Brocade Valentine - The Director
Age: Early-mid 40's
Brocade is Head of the Shield Faction within Salsola and, as a result, oversees all missions taken on by the Shield. He is a veteran that has seen his fair share of sorties, missions, conflicts, and wars, and does his best to ensure his agents are well equipped and given as much information as possible to ensure they come back alive first, the mission's success, second. He is a very open, friendly, and amiable man, making him well liked by many of the Shield. Of those that find themselves at odds with him, it is often due to his love for jokes and sometimes unprofessional/lax business manner. His combative skillset is somewhat above-average amongst most Shield members, and he is someone who is more of a jack-of-all-trades-master-of-none type. Despite this, Brocade is an excellent tactician, and his devotion to his underlings makes them loyal to him in return. A running gag with Brocade is that he is always looking to hire new Shield recruits. He also hates paperwork and overly extensive and flowery readings.
Relations with each other:
Kamari / Idrieus - Idrieus taught and helped mentor Kamari during her early days within the organization. As a result, the two share a positive relationship with one another. Idrieus recognizes Kamari's skills, and appreciates the younger woman's unbiased/non-typical Salsolan views on matters. Kamari highly respects Idrieus, and looks to the veteran for advice, as she knows Idrieus will give her an honest answer. Because of their personalities and similar ways of thinking, they get along rather well, and would even consider each other friends. Kamari is of a small handful of individuals that Idrieus is not utterly frigid towards. Because of their skills in close combat, Idrieus and Kamari regularly spar and train together as well.
Kamari / Brocade - Brocade worked with Kamari quite a bit while she was still amongst the lower ranks and before he was promoted to Director, and Brocade got to witness first-hand of her great many talents before her reputation began to precede her. His friendly and quirky personality allowed him to gain Kamari's rare trust, and he was amongst the first few friends she had within the Shield. She tries her best to look out for his wellbeing, and often ends up acting like more of an adult than he at times. He is affectionate and dotes on her, much to her chagrin. Kamari is the only person that knows of Brocade's failed (and secret) romance with the Boss, Elphaba Revlis. He is one of the few individuals that Kamari is genuinely friendly with and smiles for. He affectionally calls her "kid," and she calls him, "old man."
Krios / Idrieus - Originally, the two had a very poor relationship with one another. Idrieus had seen her fair share of arrogant, highborn men in her career, and wasn't about to change her mind simply because of the new recruit's familial influences. Krios thought Idrieus was too uptight and "bitchy." Over time though, they've worked a number of missions alongside each other, and have seen each other at their worst and lowest points. They've come to have a grudging, but mutual, respect for one another, and, while they will likely never be overly amiable, they have each other's backs.
Krios / Brocade - Krios is Brocade's nephew through his mother's side. As a result, the two share a familial and friendly relationship with one another. Their interactions often include them harassing each other as men often do, harmless jabs at each other's egos, with a few low-blows sprinkled here and there. At times, Brocade can become a bit overbearing for Krios, particularly since his mother's untimely passing. But, in general, Brocade tries to look out for his nephew, and Krios, after Brocade. After learning that Krios has feelings for Kamari that are more than just as a friend or partner, Brocade has tried to help him out as a "bro" or "wingman." Comically, not all attempts are actually helpful though.
Idrieus / Brocade - Idrieus initially had a strong dislike for Brocade early on, though, this mostly stemmed from Brocade being promoted to Director over Idrieus herself. His different leadership style puts them at odds even today, however, Idrieus has long since gotten over her initial outrage that had stemmed from the promotion. Being the amongst the veterans of the upper Shield ranks, they have seen and participated in a great deal of missions, wars, and conflicts together. Brocade values Idrieus because of her skills and experience, and, as a result, trusts her to speak up if she feels there is a better way to do things on a mission. Idrieus has come to respect Brocade's authority and, for the most part, his judgment calls as well.
Kamari / Krios - Kamari joined the Shield shortly after Krios, and their combined lack of experience and rank in the Faction often resulted in them being tasked on the same missions and sorties together. Already hard to trust, Krios' status and relationship to the Boss did not help matters, and, initially, Kamari treated him rather coldly and kept him at arm's length. As they spent more time together though, this frostiness faded, and Kamari found herself opening up to Krios, and he eventually became her first friend and ally in Salsola. Hundreds of missions, sorties, and close calls together has fostered a close bond to form between them, and, though they bicker and tease each other often, they are admirably loyal to one another, protective of each other, and trust each other with their lives. If one of them was in trouble, it is not unknown the other would go so far as to disobey direct orders to go to the other's aide.
Their time and experiences together has caused Krios' feelings towards Kamari to take a romantic turn to them, though, he has done his best to otherwise play these down and ignore them in an effort to preserve their partnership, as well as out of respect for Kamari herself. Meanwhile, afraid of something she cannot best with weaponry or overcome with her quick wit or thinking, Kamari has chosen to not acknowledge the budding, warm feelings she has towards Krios.
Krios is one of a small handful (Eden, Argive, and Idrieus being the only others) that know of and have seen Kamari's chest bindings, as well as seen and know the history behind the scars on her torso.
Relations with others (significant):
Kamari -
Velimir Voronin - retired Shield agent; Kamari's mentor before she joined the Shield; she still keeps in touch with him, and he keeps tabs on her family in the underground for her
O'Riley Eternity - Erilaz/Second-in-Command of Salsola; he recruited her into the Shield and became her mentor of sorts after she joined; she is one of his personal spies within the organization and is loyal to him
Silas del Morte - undercover Shield agent friend/ally from the underground
Argive Hemlock - one of her personal Sanctus doctors/physicians, also poison supplier
Eden de le Ulrich - (main) personal Sanctus doctor/physician
Morrow Larue - Ring member that looks up to Kamari
Krios -
Elphaba Revlis - his paternal half-sister and Boss of Salsola; they share a rather complicated relationship
O'Riley Eternity - Erilaz/Second-in-Command of Salsola; O'Riley thinks lowly of Krios and his partnership with O'Riley's spy, Kamari. Krios thinks he's a dick.
Victoire & Garsea Heiwa - his maternal half-siblings; they are unaware of Krios' involvement with Salsola
Idrieus -
Grievous Eternity - Idrieus' lover from the Ranger faction; their relationship is not well-known as Idrieus is not known for her affections and sharing of personal information. He coordinates/supplies the main cast with their various modes of transport (wheels, helicopters, planes, etc.).
Aidan Blacksun - Shield agent that trained under Idrieus
Brocade -
Ondine Heiwa - deceased sister, Krios' mother
Elphaba Revlis - Boss of Elphaba; secret ex-lover; though he has accepted her wishes to cease their relationship, he still pines for Elphaba and their relationship now, while professional, is strained/complicated
Torin de le Poer - Shield agent buddy
Other Salsola characters (notable/would be reoccurring):
Elphaba Revlis - Current Boss and leader of the Salsolan Organization
O'Riley Eternity - Erilaz and Second-in-Command of Salsola
Eden de le Ulrich - Sanctus agent; head doctor/physician; personal doctor of many of SL's deepcover agents that are unable to see an outside doctor
Grievous Eternity - Ranger agent; head transport coordinator and supplier; callsign is "Horsemaster"
Till Van Ulrich-Lykoi - Ranger agent; head weapon supplier/controls the organization's armories/weapon caches; callsign is "Hunter"
Clementine Salcedo - undercover SL Merchant agent; diplomat working within the offices of Soulscity and New Caledonia; callsign is "Ambassador"
Argive Hemlock - undercover Sanctus agent; doctor/physician/scientist that delves in poisons on the downlow
Aidan Blacksun - Shield agent; known for his combative and assassination talents
Aani Aston-D'Noires - undercover agent that works establishments in the underground and La Estrella Roja; callsign is "Julie/Jules/Jewels"
Evelyn de le Ulrich - Ranger agent that works directly with Grievous, known that she will likely replace him if/when he retires
Nickodemus Sparhawk - Ranger agent that specializes in technology development; he's a super wacky dude but knows his shit
Mirte Haumann - undercover Ranger agent that works as a renowned tailor and business woman in Soulscity; actually designs and oversees SL's gear and uniforms
Spartacus Simone Ulrich, Coaxoch, Dirge Trombetta-Ulrich - known collectively as the "Sons of Ulrich;" Ranger agents that work under Till and keep tabs/maintain/move weapon caches for the organization
Casimir Soul - Shield agent; related to Clementine; known for his talents with a rapier
Sebastien Stone - lover of Coaxoch; while not an actual Salsolan agent, he is well aware of the organization and its on-goings and willingly works with/aides Salsolan agents. He is one of a few special Outsiders that are trusted by the organization, and is also under Salsolan protection due to his relationship with Coaxoch.
Sionann & Torin de le Poer - quirky Shield agent siblings that have returned from a longterm assignment from outside of Nova
Morrow Larue - Ring member whose talents with complex problem solving and logistics has him eyed by the Shield and Ranger Factions
Odalis - Personal aide of Elphaba
Silas del Morte - undercover Shield agent tasked in the underground