Current Board NPCs

Current Board NPCs

Table of Contents

Board NPCs are available for use by all players provided that the scenarios for their use are in line with established information and any designated board-wide events or plots.

bNPCs CANNOT be physically harmed, killed, or stolen from without permission from the 'Souls Assemblage.

Have a thread with these NPCs? Add threads to their respective Wiki thread logs so we can keep track of their adventures!


Oglethorpe: (Literally) Under Construction

In late fall 2022, another ship, The Rebound, arrives from Savannah and Captain Georgia Mississippi takes control of the flagging settlement established by the prior expedition. Georgia ushers forward her own plans and vision for Oglethorpe, and neither earthquakes nor isolation are going to stop her.

Current Settlement

Name: Georgia Mississippi
Species: Hybrid
Age: 6
Sex: Female (she/her)
Trade: Sailor, fisher
Personality: Stern, no-nonsense, dry sense of humor
Current Notes: Much more interested in producing valuable goods to send home than trading for useless local knicknacks.

Name: Roadway Waxflower
Species: Coyote Hybrid
Age: 4
Sex: Male (he/him)
Trade: Papermaker, perceptive negotiator and businessperson
Personality: Quiet, attentive; says what he means and means what he says
Current Notes: Pretty excited to start a papermaking empire.

Name: Rosewood "Rose" Pembroke
Species: Dog Hybrid (Various shepherds, mastiff)
Age: 1.5
Sex: Male (he/him)
Trade: Combat, guard, horse husbandry
Personality: Quiet, thoughtful, careful, protective, obedient.
Current Notes: Glad to be away from home. Will protect those around him at all costs.

Name: Timothy "Tim" Franklin
Species: Dog Hybrid (Various shepherds, mastiff)
Age: 1.5
Sex: Female (she/her)
Trade: Construction and building
Personality: Broody, quiet, standoffish, defensive.
Current Notes: Just glad to be away from home and the distraction of work.

Name: Gingerbread "Gin" Poptart
Species: Hybrid
Age: 3
Sex: Male (they/them)
Trade: Spotting, spying, storytelling
Personality: Loud, dramatic, charismatic, friendly
Current Notes: Why are they always acting so sus.

Name: Dawnsong Pembroke
Species: Hybrid
Age: 6
Sex: Female (she/her)
Trade: Healer, plant expert
Personality: Shy, self-conscious, wary of strangers, but assertive when it comes to her interests
Current Notes: Generally keeps to herself and prefers to do her own research and experimentation, but can become alert and engaging if the other party requires medical attention or seems to share her interests.

Trade & Service Opportunities

Oglethorpe is a small but growing settlement, and while it's no longer being built as a bustling trading hub, visitors and passersby are generally welcomed to trade if they're interested. All Olgethorpians are aware of other members' wants and are happy to facilitate trades on behalf of others. Who's around on a given day varies and you're welcome to use whomever you'd like in RP.

Goods & Services Seeking
  • Labour (logging; hauling, cutting, and placing wood into structure, as directed by Roadway or occasionally Timothy)
  • Luperci-made books about the area’s flora/fauna (wanted by Dawnsong)
  • Luperci-made weaponry or tools -- especially rope and leather (wanted by Rosewood)
  • Luperci-made glues, sealants, and other useful mixtures (wanted by Timothy)
  • Large quantities of dried meat (wanted by Georgia)
  • Alcohol (wanted by Georgia)

Goods & Services Available
  • Furs and hides
  • Waterskins and canteens
  • Axes and blunt weapons
  • Soothing/cooling salves
  • Dried fish
  • Various jewelry and assorted trinkets (items obtained from other trades)
  • Minor to mild healing tasks, including setting bones, making splints and slings, treating flesh wounds and burns (by Dawnsong)

Scenarios and proposals for trade can be requested with the following form. If approved, these trades don't need to be roleplayed explicitly (though players are certainly welcomed to!) and can be assumed to have happened.

[b]Character(s) involved:[/b] can be played characters or another type of NPC
[b]bNPC(s) involved:[/b]
[b]Item(s) to trade:[/b]
[b]Item(s)/services desired:[/b]
[b]Approx date:[/b]
[b]Other notes:[/b] e.g. any other interactions you want to assume to have happened between the involved characters, such as bNPCs telling PCs about themselves or their origins


Oglethorpe has a number of guest houses available for visitors. A room for the night and a single meal (dried or fresh fish, depending on what's available) can be traded for the following.
  • One day's labour
  • Two quarts of alcohol
  • 1/2 fresh deer
  • 1/4 dried venison
  • Other goods on a case-by-case basis

So if a character wants to stay for five nights and has nothing to trade, they can work the five days they're there as payment. If your character intends to stay more than two weeks (14 days), please let us know (you don't need permission per se, but we want to be aware!).

Refreshment & Entertainment

A tavern-like establishment is currently under construction, but more labourers are needed to see it to completion...

Construction Progress: [x][x][x][x][x][x][x][x][x][x][][][][][][][][][][]
Booze Stash: [x][x][x][x][x][][][][][]

No official entertainment is offered at Oglethorpe, but if Gingerbread is around, they'll probably tell you a bunch of very interesting and probably very untruthful stories about all sorts of adventures, whether you asked or not...


Messengers for Hire

Messenger bNPCs are free for players to use. No permission need be sought, but please keep the following rules in mind:

  • Log all use of messengers on the Wiki to maintain good records and to prevent weird timeline overlaps! (If you need help with the Wiki, you can PM us with the requisite info and we'll add it!)
  • All messengers require full, upfront payment for their services.
  • Messengers do not need to be used only for delivering messages -- if your character wants to randomly run into them, learn about their trade, etc, that's fine!
  • Messengers working a job can be interrupted by others while they're en route to their destination; however, they must be allowed to continue on their job. (E.g. if Messenger is running a message from Wolf to Coyote, it's permissible for Dog to have a random thread with Messenger while they are carrying the message, but Dog cannot hire Messenger until Messenger completes their in progress job, and Dog cannot prevent Messenger from continuing their quest. If Dog wants to bribe info out of Messenger, Dog's player must have permission from Wolf and Coyote's players!)
  • Messengers cannot be seriously injured or killed without permission, but you can rough them up a bit if you want.

Remember to be realistic with regard to travel times and traded items. Whether these bNPCs accept your trades or successfully deliver your messages is up to you, but they will try their best!

Current Messengers

Name: Robin Chrysanthemum
Sex: Male
Age: 2
Species: Wolfdog
Appearance: White wolfhound, pretty big, very shaggy, bright green eyes
Home base: Miramichi Valley, but wanders around often and actively solicits his services

Description: Robin is here to deliver your messages! Whether that's in the form of a letter or a memorized dictation, Robin is here for you! Though he doesn't exactly radiate "reliable," Robin is actually quite reliable, thank you! He has an excellent memory and is very quick on his feet. He will outrun those who might want to stop his messages from being delivered! His clients' privacy is important to him too! No one can bribe secure messages out of him! Probably!

Notes: Very friendly and eager. Tail waggin' all the time. Talks very quickly and uses too many words when a few words would do. Uses large or difficult words incorrectly, but never notices or corrects himself. Robin is usually in his Lupus form and wears a small leather satchel around his neck where clients can place letters. A slightly larger bag hangs around his chest for his personal items and goods. He will shift into Optime form to handle goods when necessary.

Price: 1 "worth" per day's travel. The following are items he desires and his personally assigned "worth" for each.
  • 1 worth: 3oz tree sap, 1 day's travel food, 1 fresh chicken or rabbit (he is gonna eat it)
  • 2 worth: 3 good quality fishing hooks, 5 yards of thin string or fine rope, 3oz honey
  • 3 worth: 1 fresh meal of veal or lamb, 1 leather sheet/"tarp" (for shelter), 1 strong rope net
  • 5 worth: Luperci-made small tool of good quality (knives, specialty tools like sewing or knitting needles), high-clarity gemstone (he's got a discerning eye! don't try to trick him with fakes!)
  • 7-10 worth: Luperci-made garment (prefers more fashionable than functional)

Name: Delilah "Dirt" Sorrowgrass
Sex: Female
Age: 5
Species: Dog (St. Bernard mix)
Appearance: Big, intimidating, massive jowls, thick coat hides some scars, brown eyes
Home base: Halifax, but prefers to move continuously from one assignment to the next

Description: Dirt is a very dedicated, no-nonsense messenger who keeps herself and her messages safe with intimidation and brute force. She's not particularly fast, but she is certainly reliable and keeps to her word. Cannot be bribed.

Notes: Does not speak more than necessary and communicates in gestures when possible (nodding, shaking head, etc). Will only deliver short messages verbally, requires a written document for anything longer than two sentences. Refuses to deliver threats. Prefers Secui form when traveling and Optime form otherwise. Wears a large leather backpack in all forms.

Price: 1 "worth" per day's travel. The following are items she desires and her personally assigned "worth" for each.
  • 1 worth: 3oz common medical tincture or salve, 2 day's travel food
  • 2 worth: 3oz uncommon medical tincture or salve, 1 meal of food delicacy (pickled vegetables, pickled/fermented meat, other weird stuff, as long as it doesn't make her sick)
  • 3 worth: 1 leather sheet/"tarp" (for shelter), 1 strong rope net
  • 5 worth: Luperci-made woolen goods (scarves, blankets, sweaters)

bNPC Quests

Unless otherwise specified, these are single-use quests with bNPCs! Players may claim on a FIRST COME, FIRST SERVE basis by PMing the 'Souls Assemblage the form below.

Only one player should PM to claim a quest, but quest threads can involve any number of played characters and their NPCs. Please keep the following in mind:
  • To be considered completed, a played thread MUST have a minimum of 6 posts, and an RO thread must be a minimum of 1200 words.
  • Whether a played thread or RO, the scenario should be written out in full (i.e. the quest should actually be completed in the thread, not just started).
  • Quest threads must be started in the calendar month in which they are claimed.
  • Quest threads that are incomplete 65 days after they are started will be considered a failed quest (e.g. did not manage to do what the character asked) and the quest will be available to claim again the next month.
  • Some quests have different options for how players may choose to approach them; it is up to players whether to pursue them or not.
[b]Name of Quest:[/b] e.g. Get me off this peninsula
[b]Characters Involved:[/b] include both PCs and NPCs (it's fine if the actual thread doesn't end up following this exactly; we just want a prelim count)
[b]Options:[/b] Are you planning to do something unexpected?

If you have any questions or require any clarifications regarding the quest(s), please feel free to ask!

Current Quests

See list of current quests on the Wiki!


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