Current Board NPCs

Current Board NPCs

Table of Contents

Board NPCs are available for use by all players provided that the scenarios for their use are in line with any designated board-wide events or plots.

bNPCs CANNOT be physically harmed, killed, or stolen from without permission from the 'Souls Assemblage.

Have a thread with these NPCs? Add threads to their respective Wiki thread logs so we can keep track of their adventures!

Strangers from the Sea

In early November 2020, the Double Down, a small ship from Savannah, Georgia, docks in Mersey Cove. Its crew of six set up camp and spent a year and a half building up a small settlement named Oglethorpe and trading with locals. In spring 2022, however, due to their isolation from and the lack of general interest from nearby packs, a majority of the settlement decided to move on. For now, only three remain.

Current Settlement

Name: Finn McGuff
Species: Dog mutt with a smidgen of coywolf
Age: 4
Sex: Male
Trade: Warrior, fighter
Personality: Sullen and serious in the wake of the crew's departure from Oglethorpe. Even more dedicated to his job as protector.
Current Notes: Finn considers protecting the remainder of Oglethorpe his foremost duty and will not stand for safety to be a reason the settlement falls apart entirely. Very attentive and keen.

Name: Dawnsong Pembroke
Species: Hybrid
Age: 4
Sex: Female
Trade: Healer, plant expert
Personality: Shy, self-conscious, wary of strangers; very obsessed with the idea that plants can be medicine
Current Notes: Generally keeps to herself and prefers to do her own research and experimentation, but can become alert and engaging if the other party requires medical attention or seems to share her interests.

Name: Hurricane Cardiff
Species: Hybrid
Age: 10
Sex: Male
Trade: Jack-of-all trades dabbler, teacher
Personality: Sarcastic, but good-humored, always eager to learn. Cares a lot about others and helping others learn and grow.
Current Notes: An eager teacher and learner, happy to pass on what he knows as a way to support the remainder of his crew.

Trade & Service Opportunities

As a tiny settlement, Oglethorpe isn't exactly a bustling trading hub, but visitors and passersby are generally welcomed to trade if they're interested, and Hurricane in particular is eager to give lessons in his many fields-of-interest -- for a price, of course.

Goods Seeking
  • Luperci-made books about the area’s flora/fauna
  • Luperci-made books in general
  • Luperci-made weaponry or tools -- especially rope and leather
  • Luperci-made glues, sealants, and other useful mixtures

Goods & Services Available
  • Lots of furs and hides
  • Waterskins and canteens
  • Axes and blunt weapons
  • Soothing/cooling salves
  • Various jewelry
  • Various assorted trinkets (items obtained from other trades)
  • Minor to mild healing tasks, including setting bones, making splints and slings, treating flesh wounds and burns (by Dawnsong)
  • Introductory lesson in sewing/mending (by Hurricane)
  • Introductory lesson in woodcarving (by Hurricane)
  • Introductory lesson in shore fishing & crabbing (by Hurricane)
  • Introductory lesson in navigation & mapmaking (by Hurricane)

Scenarios and proposals for trade can be requested with the following form. If approved, these trades don't need to be roleplayed explicitly (though players are certainly welcomed to!) and can be assumed to have happened.

[b]Character(s) involved:[/b] can be played characters or another type of NPC
[b]bNPC(s) involved:[/b]
[b]Item(s) to trade:[/b]
[b]Item(s)/services desired:[/b]
[b]Approx date:[/b]
[b]Other notes:[/b] e.g. any other interactions you want to assume to have happened between the involved characters, such as bNPCs telling PCs about themselves or their origins


Messengers for Hire

Messenger bNPCs are free for players to use. No permission need be sought, but please keep the following rules in mind:

  • Log all use of messengers on the Wiki to maintain good records and to prevent weird timeline overlaps! (If you need help with the Wiki, you can PM us with the requisite info and we'll add it!)
  • All messengers require full, upfront payment for their services.
  • Messengers do not need to be used only for delivering messages -- if your character wants to randomly run into them, learn about their trade, etc, that's fine!
  • Messengers working a job can be interrupted by others while they're en route to their destination; however, they must be allowed to continue on their job. (E.g. if Messenger is running a message from Wolf to Coyote, it's permissible for Dog to have a random thread with Messenger while they are carrying the message, but Dog cannot hire Messenger until Messenger completes their in progress job, and Dog cannot prevent Messenger from continuing their quest. If Dog wants to bribe info out of Messenger, Dog's player must have permission from Wolf and Coyote's players!)
  • Messengers cannot be seriously injured or killed without permission, but you can rough them up a bit if you want.

Remember to be realistic with regard to travel times and traded items. Whether these bNPCs accept your trades or successfully deliver your messages is up to you, but they will try their best!

Current Messengers

Name: Robin Chrysanthemum
Sex: Male
Age: 2
Species: Wolfdog
Appearance: White wolfhound, pretty big, very shaggy, bright green eyes
Home base: Miramichi Valley, but wanders around often and actively solicits his services

Description: Robin is here to deliver your messages! Whether that's in the form of a letter or a memorized dictation, Robin is here for you! Though he doesn't exactly radiate "reliable," Robin is actually quite reliable, thank you! He has an excellent memory and is very quick on his feet. He will outrun those who might want to stop his messages from being delivered! His clients' privacy is important to him too! No one can bribe secure messages out of him! Probably!

Notes: Very friendly and eager. Tail waggin' all the time. Talks very quickly and uses too many words when a few words would do. Uses large or difficult words incorrectly, but never notices or corrects himself. Robin is usually in his Lupus form and wears a small leather satchel around his neck where clients can place letters. A slightly larger bag hangs around his chest for his personal items and goods. He will shift into Optime form to handle goods when necessary.

Price: 1 "worth" per day's travel. The following are items he desires and his personally assigned "worth" for each.
  • 1 worth: 3oz tree sap, 1 day's travel food, 1 fresh chicken or rabbit (he is gonna eat it)
  • 2 worth: 3 good quality fishing hooks, 5 yards of thin string or fine rope, 3oz honey
  • 3 worth: 1 fresh meal of veal or lamb, 1 leather sheet/"tarp" (for shelter), 1 strong rope net
  • 5 worth: Luperci-made small tool of good quality (knives, specialty tools like sewing or knitting needles), high-clarity gemstone (he's got a discerning eye! don't try to trick him with fakes!)
  • 7-10 worth: Luperci-made garment (prefers more fashionable than functional)

Name: Delilah "Dirt" Sorrowgrass
Sex: Female
Age: 5
Species: Dog (St. Bernard mix)
Appearance: Big, intimidating, massive jowls, thick coat hides some scars, brown eyes
Home base: Halifax, but prefers to move continuously from one assignment to the next

Description: Dirt is a very dedicated, no-nonsense messenger who keeps herself and her messages safe with intimidation and brute force. She's not particularly fast, but she is certainly reliable and keeps to her word. Cannot be bribed.

Notes: Does not speak more than necessary and communicates in gestures when possible (nodding, shaking head, etc). Will only deliver short messages verbally, requires a written document for anything longer than two sentences. Refuses to deliver threats. Prefers Secui form when traveling and Optime form otherwise. Wears a large leather backpack in all forms.

Price: 1 "worth" per day's travel. The following are items she desires and her personally assigned "worth" for each.
  • 1 worth: 3oz common medical tincture or salve, 2 day's travel food
  • 2 worth: 3oz uncommon medical tincture or salve, 1 meal of food delicacy (pickled vegetables, pickled/fermented meat, other weird stuff, as long as it doesn't make her sick)
  • 3 worth: 1 leather sheet/"tarp" (for shelter), 1 strong rope net
  • 5 worth: Luperci-made woolen goods (scarves, blankets, sweaters)

bNPC Quests

These are single-use quests with bNPCs! Players may claim on a FIRST COME, FIRST SERVE basis by PMing the 'Souls Assemblage the form below.

Only one player should PM to claim a quest, but quest threads can involve any number of played characters and their NPCs. Please keep the following in mind:

  • To be considered completed, a played thread MUST have a minimum of 6 posts, and an RO thread must be a minimum of 1200 words.
  • Whether a played thread or RO, the scenario should be written out in full (i.e. the quest should actually be completed in the thread, not just started).
  • Quest threads must be started in the calendar month in which they are claimed.
  • Quest threads that are incomplete 65 days after they are started will be considered a failed quest (e.g. did not manage to do what the character asked) and the quest will be available to claim again the next month.
  • Some quests have different options for how players may choose to approach them; it is up to players whether to pursue them or not.
[b]Name of Quest:[/b] e.g. Get me off this peninsula
[b]Characters Involved:[/b] include both PCs and NPCs (it's fine if the actual thread doesn't end up following this exactly; we just want a prelim count)
[b]Options:[/b] Are you planning to do something unexpected?

If you have any questions or require any clarifications regarding the quest(s), please feel free to ask!

Current Quests


Name: Samuel "Sammy" Nox
Age: 2 years
Species: Hybrid
Appearance: Black wispy sighthound with drooped ears; black or very dark brown eyes; iris often seems to crowd out sclera, but it's dark out, after all...
Location: Miramichi Watershed
Status: OPEN

Quest: Sammy is trying to locate his missing twin sister "Sally" Nox, though at some point it becomes apparent that the sister's full name is Salamander. Sally is described as being identical to Sammy, easily frightened, and downright helpless. Sammy cannot seem to recall when he last saw his sister, but it "wasn't that long ago," and he insists she must be nearby, even if he can't find a scent trail. The pair have been traveling together, apparently without aim.

Reward: A knife that looks like it's seen better days, but Sammy demonstrates that it is well-maintained and very, very sharp.

Notes: Sammy blends in very easily with the night and moves in a slow, languid manner, and is apparently very good at startling people, though it's unclear if it's on purpose. He speaks in a weirdly formal manner with a slow, deliberate drawl -- but he doesn't actually seem very formal. He seems to have no concept of personal space, for example, and goes off on random tangents about death and dying. Weird? He doesn't seem to be concerned that his sister could have been killed or befallen some accident though. Is this a trap? Is Sammy delusional? Is Sally even real? :regthink:


Name: Petrichor Knapsack
Age: 6 years old
Species: Hybrid
Appearance: Like this, but wolf-sized, and in custom-tailored clothes
Location: Halcyon Mountains
Status: OPEN

Quest: An restless spirit has begun harassing travelers in the highlands, scaring them half to death. Petrichor lost a family heirloom and is desperate to have it returned, but he's too scared to go looking for it! Locate and return the antique music box to Petrichor!

Reward: Luperci-made, dyed fabric in uncommon colors (dyes from plants not native to the area)

Notes: Is this really the work of some supernatural being, or is there something more earthly to the strange sightings? The choice is yours!


Name: Kratos Sandstorm
Age: 4 years
Species: Hybrid
Appearance: Long hair tied in a loose ponytail. Yellow eyes. Mostly white with a few small patches of grey. Tall, slender, and compact due to sighthound heritage
Location: Halifax

Quest: Kratos has a lot on his mind and desperately needs a distraction, some company, some conversation, some companionship.

Reward: A polished laboradite stone and a handsomely made pair of leather trousers or chaps.

Notes: Kratos doesn't want to talk about what's bothering him. Though he doesn't tend to come on strong to anyone, he is attracted to all genders and happy to take the lead as soon as he thinks he has a willing partner. Threads need not be explicit in any way, though players are welcome to go that route if desired. (Remember to mark threads as mature if applicable!)


Name: Missy Herald
Age: 1 year
Species: Dog
Appearance: Big brown lab mutt with dark hair and bright green eyes
Location: Serpentine Mountains
Status: OPEN

Quest: Her grandmother gave her some important letters to deliver, but Missy's misplaced them. She mostly remembers what her grandmother said the papers said, but the messages were written in French, which she is super duper not fluent in. She can barely read and write in English! Either help Missy find her missing papers or help her translate what she remembers of the message into French and write down new copies.

Reward: Good quality, unbound paper sheets, a nice writing quill, and some walnut ink in a wooden bottle.

Notes: The contents of the letters are totally up to you!

Quote:Players may claim on a FIRST COME, FIRST SERVE basis by PMing the 'Souls Assemblage ...

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