
In late fall 2022, another ship,
The Rebound, arrives from Savannah and Captain Georgia Mississippi takes control of the flagging settlement established by the prior expedition. Georgia ushers forward her own plans and vision for
Oglethorpe, and neither earthquakes nor isolation are going to stop her.
Current Settlement
Name: Georgia Mississippi
Species: Hybrid
Age: 6
Sex: Female (she/her)
Trade: Sailor, fisher
Personality: Stern, no-nonsense, dry sense of humor
Current Notes: Much more interested in producing valuable goods to send home than trading for useless local knicknacks.
Name: Roadway Waxflower
Species: Coyote Hybrid
Age: 4
Sex: Male (he/him)
Trade: Papermaker, perceptive negotiator and businessperson
Personality: Quiet, attentive; says what he means and means what he says
Current Notes: Pretty excited to start a papermaking empire.
Name: Rosewood "Rose" Pembroke
Species: Dog Hybrid (Various shepherds, mastiff)
Age: 1.5
Sex: Male (he/him)
Trade: Combat, guard, horse husbandry
Personality: Quiet, thoughtful, careful, protective, obedient.
Current Notes: Glad to be away from home. Will protect those around him at all costs.
Name: Timothy "Tim" Franklin
Species: Dog Hybrid (Various shepherds, mastiff)
Age: 1.5
Sex: Female (she/her)
Trade: Construction and building
Personality: Broody, quiet, standoffish, defensive.
Current Notes: Just glad to be away from home and the distraction of work.
Name: Gingerbread "Gin" Poptart
Species: Hybrid
Age: 3
Sex: Male (they/them)
Trade: Spotting, spying, storytelling
Personality: Loud, dramatic, charismatic, friendly
Current Notes: Why are they always acting so sus.
Name: Dawnsong Pembroke
Species: Hybrid
Age: 6
Sex: Female (she/her)
Trade: Healer, plant expert
Personality: Shy, self-conscious, wary of strangers, but assertive when it comes to her interests
Current Notes: Generally keeps to herself and prefers to do her own research and experimentation, but can become alert and engaging if the other party requires medical attention or seems to share her interests.
Trade & Service Opportunities
Oglethorpe is a small but growing settlement, and while it's no longer being built as a bustling trading hub, visitors and passersby are generally welcomed to trade if they're interested. All Olgethorpians are aware of other members' wants and are happy to facilitate trades on behalf of others. Who's around on a given day varies and you're welcome to use whomever you'd like in RP.
Goods & Services Seeking- Labour (logging; hauling, cutting, and placing wood into structure, as directed by Roadway or occasionally Timothy)
- Luperci-made books about the area’s flora/fauna (wanted by Dawnsong)
- Luperci-made weaponry or tools -- especially rope and leather (wanted by Rosewood)
- Luperci-made glues, sealants, and other useful mixtures (wanted by Timothy)
- Large quantities of dried meat (wanted by Georgia)
- Alcohol (wanted by Georgia)
Goods & Services Available- Furs and hides
- Waterskins and canteens
- Axes and blunt weapons
- Soothing/cooling salves
- Dried fish
- Various jewelry and assorted trinkets (items obtained from other trades)
- Minor to mild healing tasks, including setting bones, making splints and slings, treating flesh wounds and burns (by Dawnsong)
Scenarios and proposals for trade can be
requested with the following form. If approved, these trades don't need to be roleplayed explicitly (though players are certainly welcomed to!) and can be assumed to have happened.
Code:
[b]Character(s) involved:[/b] can be played characters or another type of NPC
[b]bNPC(s) involved:[/b]
[b]Item(s) to trade:[/b]
[b]Item(s)/services desired:[/b]
[b]Approx date:[/b]
[b]Other notes:[/b] e.g. any other interactions you want to assume to have happened between the involved characters, such as bNPCs telling PCs about themselves or their origins
Lodging
Oglethorpe has a number of guest houses available for visitors. A room for the night and a single meal (dried or fresh fish, depending on what's available) can be traded for the following.
- One day's labour
- Two quarts of alcohol
- 1/2 fresh deer
- 1/4 dried venison
- Other goods on a case-by-case basis
So if a character wants to stay for five nights and has nothing to trade, they can work the five days they're there as payment. If your character intends to stay more than two weeks (14 days), please
let us know (you don't need permission per se, but we want to be aware!).
Refreshment & Entertainment
A tavern-like establishment is currently under construction, but
more labourers are needed to see it to completion...
Construction Progress: [x][x][x][x][x][x][x][x][x][x][][][][][][][][][][]
Booze Stash: [x][x][x][x][x][][][][][]
No official entertainment is offered at Oglethorpe, but if Gingerbread is around, they'll probably tell you a bunch of very interesting and probably very untruthful stories about all sorts of adventures, whether you asked or not...