Loner Band V.2 - Vid Laekinn Band
come take a gander! (updated nov.18)
#1
Band name ideas: Vid Laekinn Band ( by the river, icelandic ).

We are going with an Icelandic influence here, with that being the travelers point of origin before immigrating to Canada. As Iceland did not have any wolves in the 1980s, the original generation of immigrants are all Icelandic Sheepdogs. The luperci who landed in Newfoundland and then found their way down to Quebec City ( and made their home on the island of orleans ) are not the same generation as the Luperci we are bringing in to found the loner band. After settling on the Island, loners would have periodically joined and added different mixes of breeds - aka wolf, coyote, etc.

The Island is an area still being fleshed out culture wise. French and English are the primary languages spoken, though all the immigrants speak Icelandic and their kin would have picked it up in varying degrees of fluency. Some of the older luperci have forgotten english entirely, and are hard to understand.

[ Emz thoughts: This area however will have a lot of impact on the culture of the band, of course. I believe mine and Adeles characters, hailing from Island Orleans, will want to splinter off and create perhaps something a bit more ‘ progressive ‘ and different, while keeping the parts that personally resonate with the both of them from the Island. There’s a possibility here for adoptables to come from this area seeking this more progressive group!]

Their moral alignment is likely to be Neutral good, though individuals personal moral alignment is up to them. However, evil characters committing crimes that are caught will likely not do well amongst the Laekinn band.

Why ‘Souls?

A natural disaster struck the isle and a highly respected seer or folk hero made the bold claim that the elements do not acknowledge the current Three. This could be something related to a flood, or any other type of natural disaster related to water. This may be troublesome though in regards to coming up with the means of how the party left.

The party leaving would be doing so with the understanding they want to elect their own Three ( Karinna would be doubtful honestly, but Birka and Dusty gma could be really into this idea/interpretation. ) due to the elements ‘ rejecting ‘ their current Council. Birka, who is following Dusty Grandma, and Karinna with her cNpc, will be spurred into action after DG has a ‘ prophetic dream ‘ concerning a certain body of water. They are searching for it as a settling place. Dusty grandma is Birka’s cNPC.

Overall Purpose: Industrious women who have come together in order to found a permanent outpost in a new-to-them land. Community connections form the unshakable foundation of this band, with a focus on individual strengths and rituals that display their spiritual roots.

Welcome Archetypes: Farmers, Warriors, Animal Keepers, Spiritualists, Survivors, Loyalists, Healers, Caregivers, Visionaries.

Unwelcome Archetypes: Murderers, Rapists, Trouble Makers, Thieves, Spies, Liars.

Proposed belief system

The Island of Orleans clan "pantheon" consists of the four elements:

Water, Fire, Earth and Air.


Each element has two sides, one which benefits luperci, and one which brings destruction. Fire warms but burns, Water quenches thirst but drowns. Air brings with itself scents but in its rage it destroys the landscape. Earth seems the most benevolent and docile until it is displeased and great earthquakes shake the Isle.

It is believed that natural disasters are the displeasure of the elements. Seers, priests and witches are expected to discern what angered the elements and come up with a way to please them.

Instead of gods, the ‘ origin ‘ clan worships folk heroes. If they're long dead, they're believed to watch over their descendants. From the Island, a folk hero is a title bestowed on still-living luperci. This leads to nepotism, among other things. This is a tradition that Birka and Karinna will likely want to abolish when they hold their first law changing event. Moving the title to folk hero only after one has died is what they’d likely prefer.


Animism affects how the Islanders view nature and the world around them.

While their major deities are individual elements in their purest form, the elements also take shape in a different manifestation: things like trees, plants, waves, seaweed, boulders, rivers, could all be seen as ‘ nymphs ‘ of sorts, aka specific beings with a proper soul.


Environmental disasters or displeasure perceived from the elements would be met with ‘ sacrifices ‘ of appeasement.

Aka livestock, seeds, trinkets or valuable luperci items, in hope of gaining their favor and preventing another disaster. This is where things like wetland deposition would come into play, with appropriate items being sacrificed or placed in bodies of water or boglands.


Historically, on the Isle only the 4 elements are worshipped individually.

Upon landing in ‘Souls however, this would be purposefully made less rigid. Karinna and Birka will ‘ grow ‘ the pantheon naturally, to include the 12 elements. Earth, Water, Wind, Fire, Thunder, Ice, Force, Time, Flower, Shadow, Light and Moon. Forging new gods from the 4 original Deities and relying on members to do so will imbue each new figurehead with a new, fun background - relating back to either specific characters or stories that happened in order to bring them into being. Aka, for thunder/lightning, witnessing a huge lightning strike perhaps decimates a tree and sets fire to something.



Band Structure.

So it’s easily understood and less cumbersome, we’ve decided to just use normal words as opposed to ones in a different language.

The Speakers - Forming the voices of the band, The Speaker's first and foremost purpose is to provide a cohesive unit to help guide their found family. They act with the bands best interest in mind, and act as ‘ official ‘ decision makers at the end of the vote or serious discussion.

Middling Positions

Functionally, these are all the same in terms of ‘ status ‘ and respect, all on equal fitting - it is just what ends up describing the character ascending from Wanderer. I’m thinking Growers, Sentinels, Craftsmen and Shamans respectively. I think that covers most of the ‘ jobs ‘ loners might fall into, anyways.

Wanderers - Freshly admitted, these Luperci are the newest ‘ recruits ‘ and have yet to prove their trustworthiness or reliability. While one does not have to advance higher than this, it is encouraged! Those who make Vid Laekinn home are expected to have some sort of skill or be open to providing a means to be productive/helpful in some ways. Due to the spiritual nature of the Bands culture, soft skills are just as valuable.

*rubs hands together* we kinda redid the idea a bunch, hope you guys find it interesting!
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#2
I mean, it's already apparent, but I'm very interested! I love the idea of another Viking-esque group and while biased, I really like the growing customs and potential this group is group has for future character development and the stories!
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#3
When you say "trading post", does this mean they host other traders or they themselves will set up a "shop"? I see several archetypes are listed, which makes it sound like you have a more broad plan vs just traders.

As spirituality goes, are the characters who are the "vikings" going to worship the pantheon of the human inspiration? I see a lot of mention of rituals, animism and self-made saint type figures, but also group ceremonies. How does their faith influence them? Right now it seems like the "viking" aspect is mostly in naming convention and some mentioned rituals, but the inclusion of "choose your own god" seems to open it up to a broader faith system.

Defining the more unique aspects of your group could really help keep its focus. "Viking" styled groups have been popular in the past, so I'm sure you'll get some interest!

As a note, "Old Norse" should not be a language your characters can speak! Unfortunately, this is a dead language last spoken in the 13th century. Numerous modern Scandanavian languages are derived from Old Norse, any of which would be permissible. Characters with this background can be aware of their language's origins, but realistically there wouldn't be any confusion between their modern, native language and a language last spoken over 700 years ago.
“History doesn't repeat itself, but it does rhyme.” ― Mark Twain
Player Wiki | Primary Character

[Image: 80x15_songbird.png]
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#4
Quote: When you say "trading post", does this mean they host other traders or they themselves will set up a "shop"? I see several archetypes are listed, which makes it sound like you have a more broad plan vs just traders.


It would be a more broad plan vs just traders, as a group they do have a “post” but being considered “traders” isn’t really what they’re there to do, at least not from what I’ve gathered~ I believe their soul purpose is to create and make a “claim” to the land, a trading post is perhaps not the correct way it should be said, I am unsure XD (again I am posting what my insight is, it may or may not be what the true idea is, etc)

Quote: > As spirituality goes, are the characters who are the "vikings" going to worship the pantheon of the human inspiration? I see a lot of mention of rituals, animism and self-made saint type figures, but also group ceremonies. How does their faith influence them? Right now it seems like the "viking" aspect is mostly in naming convention and some mentioned rituals, but the inclusion of "choose your own god" seems to open it up to a broader faith system.

They’re Vikings by origin, and have absolutely no religious path that “follows” the normal Viking gods persay; ie, they worship the streams, seas, etc, their deities wouldn’t be explainable at the moment because we have yet to discuss their *exact* path of belief. Basically the “goal” is for them to have a certain number of “gods/deities” they worship which are based loosely on Vikings from human-colonization pre apocalypse. All in all, I would tentatively say this; it is *not* as the gods are worshipped in “Viking” culture at all, they’re taking it to an animism way and when we further develop a way to explain it to everyone regarding “what” exactly, we can let you know further :3

As for how it influences them, it helps define each individual for what and who they are. That being said, even though there may be a religious type in the OBB, there won’t be a soecific path that any one character/person has to choose, they can be intrigued about the way the “counsel of three” does things and inquire about their religion, but it isn’t forced upon others and is encouraged to actually come up with your own interpretation based upon what they believe, or what they choose to pick from their knowledge. The animism part of it/Viking gods who represent the earth, air, fire, water, is solely for the purpose of the founding members and for those who hale from the “tribe” back on the Isle.

Quote: As a note, "Old Norse" should not be a language your characters can speak! Unfortunately, this is a dead language last spoken in the 13th century. Numerous modern Scandanavian languages are derived from Old Norse, any of which would be permissible. Characters with this background can be aware of their language's origins, but realistically there wouldn't be any confusion between their modern, native language and a language last spoken over 700 years ago.


Ahhh, I did not realize this! We will discuss this then, but in my personal opinion I think the primary language(s) will be French as well as Icelandic then~ with a sub-language being English <333
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#5
In terms of language, allow me to be a giant nerd:

Icelandic is indeed the closest contemporary language we have to Old Norse, close enough that Icelanders can read Old Norse text with little difficulty. Speech in both languages is still very different though. 

Another thing to consider is that if you want the language to be a central feature of the band, newcomers will need to learn it, and Icelandic is notoriously difficult to learn. Plus, given its isolation and small population, coming across it to begin with might be tricky. The continental Scandinavian languages would be more common and easier to learn. Norwegian Bokmal is probably the easiest and most common, since Nynorsk is less common, is newer, and is based on dialectal Norwegian, Swedish has some funky pronunciations (any word with sj in it makes me want to cry), and Danish is... oh boy, is Danish pronunciation an absolute rollercoaster. 

Of course, none of this matters if you really want to use Icelandic, but it's just a thought depending on how realistic you want to be!

Also, for funsies, with some compromise on spellings, you can still kind of... transliterate languages into Elder Futhark
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#6
Bumping for updated version!
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