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Sat Nov 10, 2018 12:52 am
They are not particularly adapted to cold weather: they cannot traverse through very heavy snowfall without keeping to a path made by another animal first. Temperatures are also a problem, but they are capable of surviving them up to -35 °F (-37 °F).
The individual family unit (known as a tent or "gio") typically consisted traditionally of three or four adults (a married couple plus siblings or parents) and any number of children. When resources were plentiful, several tents would travel together as a goum.
Bedouins have traditionally migrated in in-law-related domestic units or households in the spring and summer and converged with other near-kin households to live in bigger camps in the winter. The size of camp can vary between three tents or as many as 15. The size of the camp is often dependent on how much pasture is available for animals. The deserts can be quite cold at night. Bedouins build fires at night to keep warm.
Sat Nov 10, 2018 8:11 pm
Zaahira al-Ghul wrote:Would my character need to buy a mount to deal with the snow, or hire a native wolf to make travel during autumn/winter easier? Would the latter be enough? (I imagine feeding a mount would be harder during the winter, also, and I don't think she would be able to hunt during winter if she can't travel through snow - so she would need someone to help her regardless, until she finds a pack.)
Zaahira al-Ghul wrote:Also, would it be unreasonable to have a golden jackal operate in a Bedouin-like tribe and herd goats or camels? They would have traveled as just one family unit most of the time. Would any of this be too contradictory toward the golden jackal's natural habits? I figure herding and the luperci virus could offer them more resources to group together, even if they don't naturally do so -- since they are more likely to travel in packs when there's plentiful resources.
Sat Nov 10, 2018 8:14 pm
Sun Nov 11, 2018 5:21 am
Milos Parhelion wrote:Regarding the animals they could herd: depending on where this tribe would be, the animals would need to be native to that area. Goats would be fine here in Canada, but camels would not. :)
Asura Creo wrote:If your character is a shift-capable Luperci, they could also simply adorn cold-weather clothes (i.e. furs) to combat the colder months of Nova Scotia. We've had quite a few jackals/jackal-dominate hybrids on the forum, and they don't require a companion to blaze trails for them beforehand. Sure, it's certainly easier, but, it's not a requirement. If this character is a non-shifter, navigating the snowdrifts would definitely be harder, as would trying to explain their ability to survive the frigid temperatures with their notably shorter coat.
Either way, with or without a horse or cNPC to help them move about, so long as you basically account for the jackal's smaller size and need to, essentially, bundle up, in these colder months, you should be fine.[/list]
Asura Creo wrote:Re: Group size;
[list]Settlements are perfectly fine, as there are plenty that have been made here on 'Souls (both player-made and "Official"-made), jackals included. As Mandi mentioned though, I would try to NOT claim or allude to that, when these "tents" all combine together in the winter months, that their total number exceeds 50 Luperci. We have allowed for large "packs" or "groups" in the past in character histories, however, we don't like for them to be overly large x3 For comparison; the largest groups of Luperci in existence (i.e. the most populated “cities”) only number in the hundreds, and packs usually have 5-25 members.
Sun Nov 11, 2018 9:28 am
Zaahira al-Ghul wrote:
I assumed that anyone on the board would have been unable to help her find 'Souls since they'd be here already - but if it's not actually snowing now and she can make her way up here, that wouldn't be a bad idea.
Sun Nov 11, 2018 9:52 am
Mon Nov 12, 2018 1:43 am
A lot of characters travel outside of the playable area, so it wouldn't be unfeasible for her to meet a character currently on the board (depending, of course, where they might meet -- but that's something you'd have to hash out with any interested players). Otherwise, since its still early in the season and any snow that may have fallen is unlikely to be deep enough to deter travel for her, I think that it's reasonable to have her make her way up here now. :)
Skoll Haskel wrote:As far as walking through the snow -- yeah, smaller paws might fall through the crust since they don't have the furry "snowshoe" paws, so she might plop down into deep snow, but this wouldn't be much of an issue if she was in her taller Secui or Optime forms. :) In Optime, it would be the same as a human traversing it -- annoying, but not impossible in all but the deepest snowdrifts! It's also worth noting that a horse would also be disadvantaged in said deep snowdrifts, so having a mount isn't necessarily a free pass.
Song and Mandi have basically covered everything else! Just keep in mind what types of protection your jackal might need from the cold and moisture. I have a jackal character who wraps her paws with hide to prevent frostbite, for example, in addition to wearing warm clothing to compensate for her thinner pelt.
Tue Nov 13, 2018 5:25 pm
Wed Nov 14, 2018 9:17 pm
Kyrios Lykoi wrote:I think all of those options are acceptable within realistic constraints.
For example, #1, handwaving a small number of encounters is probably fine, especially if done in combination with #2 or #3, but if Zaahira is able to pass through a lot of disease-ridden areas unaffected, you'd be treading into godmoding territory.
And yes, as the older thread mentions, vague, non-specific diseases are generally recommended over specific real-life ones, as the latter requires much more research and checks for accuracy/realism. Players wishing to create very specific made-up diseases are recommended to let the administration know about details beforehand.