Welcome! We recommend starting here.
Sat Oct 20, 2012 11:14 am
Type of Roleplaying Game: 'Souls is a "play-by-post" ? Roleplaying Game. We roleplay in third person (he, she; not I, me) in the past tense (walked, howled; not walks, howls).
Genre: Werewolf & wolf, post-apocalypse, human extinction
Rating: Boardwide PG-13 rating; however mature and explicit threads are allowed if properly marked.
Minimum Player Age: You must be at least 18 years old to register and play on 'Souls.
Founded On: November 18, 2001
Location: Maritime Provinces, Canada (See the Areas topic)
Time & Time Passage: Present-day (2018). 'Souls is set in the present day and the passage of time is normal -- one day is equal to one day.
Historical Divergence: 'Souls has a post-apocalyptic setting with an alternate history. 'Souls history and "real" history diverge in 1988.
Word Minimum: For joining purposes, members must provide roleplay examples of 200+ words or three filled profile sections of 200+ words. After joining, 'Souls does not enforce a word minimum; members are encouraged to write what is comfortable for them.
During the Cold War, scientists and researchers in southern California began experimenting with genetics, attempting to splice creatures and men to one another. In 1988, near the end of the war and their research, something went horribly wrong—their end-work, a young man infused with animal genes and intended to work for the military's ends, became infected with a highly contagious virus of unknown origins.
The virus, nicknamed "Z456" in the brief days of media exposure it received, spread incredibly quickly. Z456 was particularly insidious due to its brief but silent incubation period, during which it was fully contagious. Unknowingly infected humans traveled and brought the sickness with them; global transportation only facilitated the spread of the virus. It caused most symptomatic humans to die within three days, and within six weeks, contemporary society was decimated, replaced by a nightmarish and bleak place. Over ninety-nine percent of the human population was killed, though a tiny fraction survived through natural immunity. These remnants have since blockaded themselves in small communities around the world, including New York, Tokyo, and Seoul.
As the years passed and the cities fell slowly to decay, the animal populations began to thrive again, and some discovered additional benefits. The Canis genus in particular profited greatly: wolves, dogs, and coyotes found themselves with the ability to shapeshift from their natural form to a humanoid two-legged form with dangerous, cat-like claws. From the wreckage of human society rose the Luperci. Canines of Europe and Asia adapted to humanized lifestyles, mastering fire and living in old human buildings. Canines of North and South America, generally retained the typical canine lifestyle, living in traditional packs as their ancestors had for thousands of years prior, though many have gradually adopted humanized habits to some degree.
In 2001 in Canada, a cluster of packs developed; these three packs became the foundation of what would be known as Bleeding Souls. A number of packs and a coyote clan flourished in this area for some time, but in the early spring of 2008, a wildfire erupted and destroyed the land. This forced the canines to move westward to Nova Scotia and settle in and around the Halifax area. Here they would establish 'Souls and attempt to rebuild, reforming some of their former ties and establishing new ones.
At 'Souls, we don't have an ongoing, board-wide plot -- players are generally free to spin their own tales how they'd like, with minimal interference from the general flow of the board. Occasionally, however, there are larger board-wide plots -- e.g., in 2008, the old territories were burned and all characters moved southward, and in 2016, a meteor smashed into the peninsula, breaking up much of the western coast. Generally, these larger plots last a few months and players are free to opt out of participation, should they so choose.