05. NPCs

Non-Player Characters

POSTED: Sat Oct 20, 2012 11:39 am


Table of Contents

NPC stands for Non-Player Character -- as opposed to a PC. There are various types of NPCs at 'Souls, ranging from aNPCs to pNPCs.

General NPC Guidelines

  1. NPC perspectives may not appear alone in roleplay -- NPCs cannot be roleplayed except where it accompanies a played character's perspective.
  2. Players are not permitted to control NPCs belonging to other players without permission -- this is akin to powerplay.

Absentee NPCs (aNPC)

Absentee NPCs are radically different from all other NPCs. aNPCs are formerly active, played characters that have been dropped, but which still hang around pack territories. Placing an inactive character on aNPC status allows players to go on extended absences without having to come up with a reason for their character to leave and return ICly. aNPCs are presumed to be present and attending to their normal duties.

Specific Guidelines

  1. aNPCing is absolutely equivalent to dropping a character -- you must adhere to Drop and Switch procedure.
  2. aNPC status is a privilege for pack characters only; Loners cannot be placed on aNPC status (but may be assumed to remain around 'Souls playable territory).
  3. aNPCs must be approved by your pack leader. Check with them for more information; different packs may have different guidelines regarding aNPCs, such as a maximum period of time a character can remain aNPC'd.
  4. aNPCs cannot be adoptable, as to be on absence they must already have a player.

Companion NPCs (cNPC)

Companion NPCs are "side characters" to individual, active, played character. Every played character of 'Souls is entitled to a single canine cNPC. cNPCs are generally closely related (familial, friendship, mateship, etc.) to their attached character, but can be of any sort of relationship: a random follower, a found puppy, etc.

Specific Guidelines

  1. Each played character is allowed a maximum of one canine cNPC at any given time.
  2. Played characters joining without a cNPC may obtain one later.
  3. Unlimited non-canine cNPCs are allowed within reason. Show Example

Youth NPCs (yNPC)

A Youth NPC is any puppy born into 'Souls via our Puppy Procedures (in other words: not all puppies are yNPCs). yNPCs may remain attached to their parent(s) indefinitely, and do not count as the parent character's cNPC.

Ownership of yNPCs

Formal OOC ownership of a yNPC is by the player who contributed the point. For example, if Parent A contributed two points to a litter and Parent B contributed one, then Parent A owns two of the resulting puppies and Parent B owns one.

yNPCs can retain yNPC status in the absence of their parent(s) only when formally ICly adopted by a third party. In these cases, formal OOC ownership of the yNPC passes from the parent(s) to the adopting party. For example, if a puppy's parent(s) die or leave the board without taking them with them, and the puppy is then formally adopted by another character -- the player of that character is the puppy's new owner. It is acceptable for a pack to be the third party; ownership in such cases would be the current leadership of the pack.

If the parent(s) are aNPC'd, their puppies are also aNPC'd.

Pack NPCs (pNPCs) / Board NPCs (bNPCs)

bNPCs and pNPCs are similar, but with a few key differences: namely, who owns the NPCs, and who can roleplay with them. The following stipulations, however, apply to both types of NPCs:

  • The bNPC/pNPC owner makes the key decisions regarding the NPCs' lives, direction, and so forth. Major changes to a bNPC or pNPC are not permitted without the owner's permission -- control pNPCs and bNPCs within reasonable limits. Major changes include, but are not limited to: killing, maiming, or otherwise injuring them; engaging in romantic, mateship, or child-begetting plots; engaging in plots which may cause major alteration of the character's life, etc.

Pack NPCs (pNPCs)

Pack NPCs belong to a pack. Any member of that particular pack may roleplay with the pack NPC freely. pNPC specifications differ by pack -- please check with your pack's information or your leader(s). Show Example

Board NPCs (bNPCs)

Board NPCs belong to the 'Souls Assemblage. Any member of 'Souls is permitted to roleplay with them -- though all bNPCs have specific guidelines (e.g., their personality, purpose, general location, etc.), detailed further on their information pages and this must be adhered to.

Temporary NPCs (tNPC)

For personal and pack plots spanning multiple threads over a short period of time (0-5 weeks), up to five (5) temporary NPCs are permitted for use.

For example, a group of wolves from your character's former pack can come and attack your character and their family. The five tNPC limit remains regardless of how many played characters are involved in the plot.

A plot is defined as a set of multiple threads involving many of the same characters in related scenarios. tNPCs all belong to the same plot if they interact or otherwise contribute to the same events. This is true even if individual tNPCs aren't all of the same alliance or origin. See Example

You don't have to request permission to introduce tNPCs into the game; however, you must create an explicit note regarding their introduction to the game, either in the OOC section of the first post of each thread or by privately via PMing the 'Souls Assemblage.

If more than five NPCs or five weeks are needed, or if after the duration of the plot, you wish you re-use the same NPCs for a new plot, permission must be sought from the 'Souls Assemblage.

Minor NPCs (mNPCs)

Minor, "unimportant" canine NPCs are allowed within reason. You can assume there are plenty of loner NPC canines around 'Souls, and you are free to interact with them and use them in your posts. Minor NPCs are permitted on a single thread basis and cannot be used for multi-thread plots. Recurring minor NPCs are okay, but threads involving reoccurring minor NPCs cannot be related (e.g. not a multi-thread plot). Take care not to abuse mNPCs and threat them like cNPCs. Show Examples


Adoptable NPCs

A clarification regarding NPCs (regardless of their adoption availability): all NPCs must have an active character attachment (i.e., be a Companion NPC to an active character) or they must have an active pack attachment (i.e., be a Pack NPC within an active pack) or they must be a youth NPC (i.e., born into 'Souls via puppy procedures). In other words: there's no such thing as an "adoptable NPC" except that it's a pNPC, yNPC, or cNPC that is available for adoption. Players (and packs) may not create any NPCs beyond their companion or pack NPC allotment.

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POSTED: Sun Jan 19, 2014 5:09 pm


What is Preybot?

Preybot is a 'Souls account originally created for the purpose of roleplaying prey animals' perspectives in hunting threads. It has since become a general account for roleplaying as prey or as a one-time-use, member-controlled NPC character. This can make playing these sorts of threads more interesting, realistic, and less confusing for other members, as your character's actions and the prey character's actions are clearly separate.

'Souls members wishing to use the Preybot should post in the Requests and Suggestions forum.

Preybot Rules

  1. Multiple players can use the Preybot account concurrently.
  2. You may play a character and a canine NPC on the Preybot account, but no further canine NPCs may be played via Preybot (like an active character and its single canine Companion NPC attachment).
  3. The same character may not be played in multiple instances of the Preybot account unless permission has been granted. For example: if you play a deer in one hunt thread, even if that deer escapes and lives, you are never permitted to play that particular deer again.
  4. Packs may request to use Preybot for recurring tNPC characters from the 'SA. In this case, with approval, three (3) temporary NPCs are allowed to reoccur in up to three (3) threads over a period of time of up to three (3) weeks.
  5. You must add your Preybot thread to the Preybot Wiki Log.
  6. You cannot play a former active character or character intended to be active in the future via the Preybot account.
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