[SL] Curse of the Sanctum: Plot Stage III

POSTED: Sat Nov 02, 2019 1:37 am

Curse of the Sanctum


➤ Plot Stage III: A Grand Reckoning

PLOT STAGE I & PLOT STAGE II

Vengeance is walking.

It has been some moons since the Boss ordained her Shield as royal Inquisitors, and the relentless pursuit of justice (a flexible, dangerous word) began. The persecution of an evil-doer, a murderer culpable of treason and hexes, spread like a plague through the Thistle Kingdom and beyond. At first the vigor was feverish - the Inquisitors searched high and low, uncovering many dirty secrets in their path.

In spite of the revelations surrounding the murder of our dutiful Seer, the Queen remained unconvinced that Delfina was solely responsible for the curse set against her Sanctum Tier. The Heiwa woman’s maddened ranting suggested to those in the Coven that she may have been persuaded - possessed, even - by a much stronger source of the Craft. Suspicion rose rife between neighbors and allies, and further nefarious incidents within and around Salsola heightened the need for vengeance.

Yet still the Inquisitors found no proof, no criminal, no scapegoat for the Elphaba's terrible wroth. The Boss and the Erilaz are overheard having a heated argument in the Throne Room. Eavesdroppers whisper about terrible sounds coming from within. It seems the queen's frustration is starting to turn inward, against those who she has chosen to serve and protect.

A pressured, suspenseful air settles over the realm of Salsola. Unified in dread, we wait for the guillotine to fall...

... Until finally, it does. Driven now with dangerous zeal to find someone, anyone, to punish, High Inquisitor O’Riley’s violent gaze finally turns beyond the thistle borders. In the Eastern Realms, [M] Salsola finds the first tangible sign of proof — and the first confession.

A memo, delivered by crow and word of mouth, warns all Salsolans to be especially on guard against any Outsiders that are found loitering in the neutral territories east of the Kingdom’s realm. Fueled by the increasingly frenzied energy of the Inquisition, Salsola is now actively hostile to loners in the areas surrounding our claim.

The queen calls together her coven beneath the baleful gaze of a heavy harvest moon. The [M] ancient and primeval ritual the witches undertake, seeking fortune in the pack's hunt for the curse-maker, seems to finally pay off when Salsolan scouts come across two loner camps lingering close by our borders. Rumor has it that long-awaited proof of the curse-maker resides among them! Recognizing the potential danger in allowing these to remain, and eagerly pursuing an outlet for our misplaced ire, the Boss permits a plan to raid the encampments.

The Inquisitors - led in two separate squads by Elphaba and O’Riley - gather zealous members to their cause. They are looking for any signs of dangerous witchcraft being practiced in the camps, and have enlisted a number of Salsolans to aid them in capturing the Outsiders for interrogation.

In the early morning following All Hallows Eve, using the fog as cover, the Inquisition finally makes its move. Finally, finally, Salsola has caught a taste of the retribution it craves.

However, one of the encampments refuses to be subdued...


➤ Sign-Ups

Sign-ups are now closed!

If you are interested in having your character participate in the raids, all you have to do is reply to this thread! Be sure to clearly state your character's name/s. If you have a preference for which group you'd like to join, you are welcome to indicate this, and we will do our best to make sure the groups are balanced.

For players with multiple characters we ask that you indicate your first and second choice for your active participants, in the interest of fairness, as spaces for the raids are limited. Make sure to consider the reasons why your character would volunteer to take part in a potentially dangerous, violent skirmish.

Beyond the raids, however, there are still plenty of options! Preference for these roles will be given to those not participating in the raids.

We are also looking for two groups of scouts (those who will initially find the encampments and report their suspicious activities) in addition to our raiding parties. Please note that these threads will need to be backdated a couple days. :)

Players may also sign up to guard the surviving prisoners. These guards may be asked to be present during questioning, and may also choose to have general threads based around their guard service. We suggest collaborating with a fellow Salsolan in addition to using an NPC, as these shifts would "rotate" to ensure our captives are never left to their own devices! ;>

SCOUTING PARTIES - limit: 4 per group

  • Party Leader: Idrieus Eternity
  • Andrew Greygrief
  • Varda Blacksun
  • Evelyn de le Ulrich
  • Party Leader: Kamari Kaiser
  • Till Van Ulrich-Lykoi
  • Greed Lykoi
  • Spartacus Simone Ulrich

RAIDING PARTIES - limit: 6 per group

  • Elphaba's Squad
  • Brocade Valentine
  • Julius Valentine
  • Kaeli Blacksun
  • Coaxoch
  • Grievous Eternity
  • Krios Revlis (NPC)
  • O'Riley's Squad
  • Kamari Kaiser
  • Jaketta Nocturne
  • Narcissa Greygrief
  • Silas del Morte
  • Aidan Massacre
  • Igor Kotovo (NPC)

GUARDS - unlimited

  • Clementine Salcedo
  • Khael Mwinyi Lykoi
  • Sebastien Stone
  • Andrew Greygrief
  • Varda Blacksun
  • Aidan Massacre

➤ OOC Note

For the duration of this plot, Salsola will have several temporary NPCs available. Join us in the chat to help decide who gets to live and who dies! >:D

If you wish to use any of the NPCs for threads beyond the raid, please let us know by replying here so we can do our best to work it in. Our tNPCs are only available until November 30th, at which point any survivor/s will be made pNPCs.

Each scouting party leader will receive a small written prompt from us to get their threads started and set the tone. If you are signing up to one of the scouting parties, please note whether or not you are happy to lead it with your character - the highest ranked character who is happy to lead the thread will be chosen, as that makes the most sense IC.

The scouting threads will be taking place canonically on October 31st. The Raid threads will be taking place canonically on November 2nd. As we are taking signups first and there is likely to be a delay before first posts are rolled out, these threads will obviously need to be backdated, so keep that in mind when you are volunteering your characters.

If you haven't already, please be sure to join our Discord Chat. We will be posting regular updates and teasers about Phase III there as it progresses. If you aren't a member of the chat and would like to be, please PM the SL account. Thank you!


➤ Points and Prizes

  • You can earn a maximum of 50 game points per character for participating in Plot Stage III
  • +10 game points for every thread related to this story arc (can be counted up to 5 times per character)



Much love and Happy Posting - Team Salsola

Last edited by Salsola on Mon Nov 11, 2019 9:24 pm, edited 9 times in total.
Salsola
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Mel & Alaine

POSTED: Mon Nov 11, 2019 10:55 pm

Scout Group Prompts


➤ Scout Group 1 Prompt: THE WHITE KNELL CAMP

Party Leader: Idrieus

Party Participants: Andrew, Varda, Evelyn

The Erilaz has enlisted you in one of two scouting parties heading east from Salsola's border. There have been a few reports of strange Outsider activity in the area, and something about O'Riley's intense - borderline fanatic - energy has suggested to you that this scouting assignment is not as simple as it seems.

Inquisitor Idrieus is leading your expedition. In a small grove of yellow birches, your party uncovers a camp of what appears to be somewhere between 4 and 6 loners. Over the course of your stakeout, you and your companions will notice the following:

  • There is a pale dog sitting near the campfire, throwing what appears to be rocks into the flames. After she does so, the flames momentarily turn a dazzling indigo blue, and the air smells rusty.
  • Two of the older Outsiders are having a discreet conversation at the back of the campsite. They appear to be arguing. The female is holding something shiny in her hands. The male points accusingly at the other side of the camp.
  • A woman bundled in rags is sitting by a rough-hewn shelter. She has something swaddled in her arms, and is rocking it and murmuring to it. She appears to be what the couple are arguing about.
Make sure to remain hidden. When you have seen enough, report back to the kingdom with great haste.



➤ Scout Group 2 Prompt: THE UNDERHILL CAMP

Party Leader: Kamari

Party Participants: Till, Greed, Spartacus

The Erilaz has enlisted you in one of two scouting parties heading east from Salsola's border. There have been a few reports of strange Outsider activity in the area, and something about O'Riley's intense - borderline fanatic - energy has suggested to you that this scouting assignment is not as simple as it seems.

Inquisitor Kamari is leading your expedition. Beside a large, strange formation of grey granite boulders, your party uncovers a camp of what appears to be somewhere between 4 and 6 loners. Over the course of your stakeout, you and your companions will notice the following:

  • The fog is very thick here, making it difficult to see. It seems to move quickly around the camp, as though it is being stirred by a breeze you cannot feel.
  • One of the boulders has rolled - or been rolled - away from the main cluster. There is a dark red stain on top of it. At its base is a gathering of small bones. They appear to have come from multiple foxes, or some other small canids. There are teeth scrape-marks on them.
  • The Outsiders do not light a fire in their camp. They do not wear clothing, and they sleep in the open. At one point they come together for a slovenly meal - you cannot see what they are eating, but whatever it is, they eat it raw, and bicker violently among themselves for the scraps. It smells rancid.
Make sure to remain hidden. When you have seen enough, report back to the kingdom with great haste.



Much love and Happy Posting - Team Salsola

Salsola
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Mel & Alaine

POSTED: Mon Nov 11, 2019 10:55 pm

The White Knell Camp


➤ Introduction

The White Knell camp is a small group of Outsiders who have made an encampment to the east of Salsola’s borders, in a small grove of native yellow birch trees. Rumors began about the camp after a couple of Salsolans discovered their proximity to the Pictou border - Later on, a scouting party spying upon them would observe mysterious and suspicious activity at the site of the encampment.

The denizens of the White Knell camp are a small family of predominantly hound-dog hybrids. They travelled to nova scotia after being ousted from a larger community in Quebec, purportedly for a conflict stemming from a child’s conception. They are all fluent in French and the common tongue, and - in spite of being travel-worn and poor - have high levels of humanization.


➤ Members of the White Knell Camp

Priory Larue

Gender: Female
Age: 4 years old
Type: Bluetick Coonhound hybrid
Relations: Patina’s daughter, Morrow’s mother
Status: To be Captured

Priory Larue is first seen by the scout group at white knell as a woman in rags, rocking something swaddled in her arms. She is the mother of Morrow Larue and an unnamed, deceased child whose bones she keeps as throwing-runes in a pouch on her belt. She is vague, addled and a little simple in the head, albeit supposedly harmless. She very much loves her son. Priory practices the Craft, which her half-brother Tenet strongly disapproves of. Sometimes she says things that make no sense.


Morrow Larue

Gender: Male
Age: 2 months old
Type: Coonhound hybrid
Relations: Priory’s son
Status: To be Captured

Priory’s infant son. Morrow’s father is an unknown dog from the family’s origin of Quebec. O’Riley frames White Knell for Loki’s murder by placing one of his semi-melted silver adornments in the camp prior to sending out a scouting party. The raid group later discovers this bracelet in Morrow’s swaddling, and takes it for proof of his mother’s culpability.


Patina Larue

Gender: Female
Age: 6.5 years old
Type: Bluetick Coonhound
Relations: Priory’s mother, Tenet’s mother, Parva’s mother, Ingress’ mate
Status: Will fight to the death

Priory’s mother, and the matriarch of White Knell. A stern, intelligent and disciplinarian woman who excels at sword-fighting and only wants to keep her family safe. She is the one who found Loki’s bracelet, and felt it was a bad omen, but relented to Ingress’ wishes and later gave it to her eldest daughter for safekeeping. Will not go down without a fight - recognises O’Riley’s scent from the bracelet when the raid party arrives.


Ingress March

Gender: Male
Age: 7 years old
Type: Weimaraner
Relations: Tenet’s father, Parva’s father, Patina’s mate
Status: Will fight to the death

Patina’s husband and Tenet and Parva’s father. A pious man with a greedy streak. When Patina finds Loki’s bracelet, he convinces her to keep it. He considers Priory and her son a burden, but cares for them both to keep Patina happy. He is a skilled fighter, preferring to fight in his secui form to utilize its large size. Will keep fighting out of pride long after he becomes outnumbered.


Tenet March

Gender: Male
Age: 2 years old
Type: Coonhound / Weimaraner hybrid
Relations: Ingress’ son, Patina’s son
Status: To be Captured

Priory’s self-righteous half-brother. A sulky young man with a smart mouth who often acts out against his stern mother. Believes Priory’s dabbling in the Craft to be wicked, and is often nasty to her. Cares very much for his full-blooded younger sister, Parva - maybe a little too much (dog bloodlines don’t stay pure by themselves!). Is a novice warrior learning to fight with daggers, but can be easily overwhelmed by someone more skilled.


Parva Larue

Gender: Female
Age: 1.5 years old
Type: Coonhound / Weimaraner hybrid
Relations: Ingress’ daughter, Patina’s daughter
Status: To be Captured

The youngest daughter of Patina and Ingress. A clever, soft-spoken girl who acts sweeter, simpler and more innocent than she really is. She has a good relationship with everyone in her family, and often helps Priory take care of Morrow. She has secretly been wandering Salsola’s borders, even though Patina forbid her to do so; Members of the raid party may recognise her scent. More of a natural negotiator than a fighter, she is likely to avoid combat where possible.


➤ O'Riley's Raid Group Prompt

A report from the scouting envoy details suspicious and magik activity at the White Knell encampment. The Erilaz seems especially eager to fully investigate these Outsiders, and gains approval from the Boss to put together an elite team for this purpose. You have been selected to accompany O’Riley - Your mission is to capture all of the loners at White Knell and bring them back to Salsola for questioning.

Of course, it may well be that the Outsiders have no intention of meekly complying - And if they will not come, then of course they are guilty and must be punished…

Protect your fellow Salsolans at all costs. Tension and excitement are running high in the Thistle Kingdom, and rumor has it that our long-standing foe - the Curse-bringer themselves - is close at hand. Are they hiding in the White Knell encampment? What terrible, wicked things will your raid uncover there?

It is time to get the answers we have long been seeking. Go forth, and conquer!



Much love and Happy Posting - Team Salsola

Salsola
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Mel & Alaine

POSTED: Mon Nov 11, 2019 10:57 pm

The Underhill Camp


➤ Introduction

The Underhill camp is a small cluster of bandits who have made an encampment in the open moors at the base of the Halcyon range. Their camp is distinguished by a nearby large naturally-formed stack of boulders that have rolled down from the mountains. Rumors began about the camp after a couple of Salsolans discovered their proximity to the Amherst border - Later on, a scouting party spying upon them would observe mysterious and suspicious activity at the site of the encampment.

The Outsiders at Underhill are a predominantly wolfdog hybrid bunch, with two notable outliers. They arrived in Nova Scotia after tailing another group (White Knell) into the area from the landpass near Portland, and are planning a surprise assault to overpower them and steal their meagre goods. Although most of them appear to be Luperci, they are feral in composure and have low humanization, with no clothing and few weapons among them.


➤ Members of the Underhill Camp

Sarre

Gender: Female
Age: 4 years old
Type: Wolfdog
Relations: Jout’s mate, Jout’s sister, Jobrin’s sister
Status: Will fight to the death

The indisputable leader of the Underhill encampment. Sarre is absolutely vicious. Her dominance comes from a manic temper and demented eagerness for physical conflict. Career loners, her family has never been a part of a pack and never will. She took her brother Jout as her mate, but killed the first litter of puppies she recently bore him after noticing ‘imperfections’ in them.


Jout

Gender: Male
Age: 4 years old
Type: Wolfdog
Relations: Jobrin’s brother, Sarre’s brother, Sarre’s mate, Buxton’s secret lover
Status: Will fight to the death

The biggest of the siblings, Jout is his sister-wife Sarre’s right hand. He pushes his resentment and shame down onto his little brother Jobrin, and frequently physically abuses him. In spite of his size and combat prowess, Jout is dumb as a brick. He nonetheless makes a mean tag-team duo with his buddy (and secret lover), Buxton. When in combat, he uses his impressive size and strength to overwhelm his opponent.


Jobrin

Gender: Male
Age: 4 years old
Type: Wolfdog
Relations: Jout’s brother, Sarre’s brother
Status: Will flee the conflict and evade capture

Mild-mannered and highly anxious, Jobrin is the complete opposite of his siblings. Unfortunately a lifetime in their company has soured his sensibilities terribly, and he has very little moral compass or manners to speak of. Perpetually hungry and cowering, Jobrin is his brother’s punching bag and his sister’s chew toy. After a short but miserable lifetime of being the Omega, he would much rather flee than join the fray.


Kaimkillen

Gender: Male
Age: 2 years old
Type: Coyote
Relations: Unknown
Status: To be Captured

A mysterious young man of very few words. He fell in with the Underhill encampment out of necessity, when they made him an offer he simply couldn’t refuse. Where he came from, nobody knows. Why he sticks around? Nobody knows that, either. If confronted, he will defend himself with a crude-looking dagger that he wields with surprising skill and speed. However, it is clear that Kaimkillen has no great loyalty to Sarre, and he will not lay down his life for Underhill. If overcome, he will accept defeat and submit.


Dalgai

Gender: Female
Age: 8 years old
Type: Pureblood Wolf
Relations: Sarre’s mother, Jout’s mother, Jobrin’s mother
Status: Will fight to the death

A grizzled and feral veteran. Dalgai has never shifted out of her Lupus form, and it is unknown if she even has the capability to do so. Her body is liberally littered with scars. She resentfully stays out of her daughter’s way - it is likely that she was, at one time, the leader of the Underhill crew. Now she squabbles with the others for scraps at Sarre’s feet. As an aggressor, Dalgai fights dirty, using her sharp snaggly teeth and overgrown claws to her advantage.


Buxton

Gender: Male
Age: 3.5 years old
Type: Chesapeake Bay Retriever hybrid
Relations: Jout’s secret lover
Status: Will fight to the death

Jout’s boofhead buddy and on-again off-again lover (not that they would ever dare let Sarre know). He has been with the siblings since they were young, and considers himself one of them. Has more loyalty than sense; Would do anything in the world for Jout. Absolutely anything. When threatened, he charges into the fray headfirst berserker-style, attempting to catch his opponent off-guard.


➤ Elphaba's Raid Group Prompt

A report from the scouting party details downright disturbing activity at the Underhill encampment. With the Erilaz and his team investigating the loner group further north, you have been entrusted with the safety of your precious Queen. Those selected for this team are accompanying Elphaba’s raiding party - Your mission is to confront the loners at Underhill and uncover their devious machinations.

Of course, it may well be that these Outsiders have no intention of meekly complying with your demands - And if they prove to be violent, then the Boss must be protected at any cost…

Be prepared to leap into the fray at Elphaba’s side. Tension and excitement are running high in the Thistle Kingdom, and rumor has it that our long-standing foe - the Curse-bringer themselves - is close at hand. Are they hiding in the Underhill encampment? What terrible, wicked things will your raid uncover there?

It is time to get the answers we have long been seeking. Go forth, and conquer!



Much love and Happy Posting - Team Salsola

Salsola
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User avatar
Mel & Alaine

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