Pirates!
#1
Ship Name: Ocean's Dishonor
Surviving Crew: 6 - 10 members; 11 deceased members
Ship Description: Chinese Junk, complete description is a work in progress.
Ship & Crew History: WIP
Available Ranks: Captain, Quartermaster, First Mate, Second Mate, Third Mate, Cabin Boy, Boatswain*, Carpenter*, Gunner*, Pilot*, Powder Monkey*, Sea Artist*, Striker* and Surgeon*.
* Can have more then one Luperci in that role.
Interest Shown · Taken · Available · Needs to be earned

Some of these rank may become Co-Ranks since pirates who held titles of first mate, second mate etc. were often really just experienced Pilots or Sea Artists. Also not all of these ranks need to be filled, you can have the same rank as another member out of the available options above.
Ranks that are not used were originally used by members of the crew that died and can be filled at a later date.

Rank Descriptions:
Captain: Most Captains command through skill and/or charisma. They are usually only tolerated if they win enough prize and booty for the crew and most are elected through vote. If a Captain falls in disfavor of their crew they are most likely to get marooned or thrown overboard. In most cases the Captain doesn't have the last say (except in the midst of battle). Important matters such as where the ship sails, is put into port or should engage in battle is not always up to the Captain but instead a majority ruling and if the Captain goes against the vote someone will take his place.
Quatermaster: Depending on the circumstances and the pirate ship the Quartermaster was the second in command. His main purpose was to distribute things (rations, powder, work, booty and punishment). The power is usually split between a Captain and his Quartermaster, the Captain leading the ship into battle and navigating where the Quartermaster led boarding parties and kept custody of all the prize and booty, witnessed duels and tried to keep peace. This rank is not available but may be earned.
First Mate: The First Mate is an officer that usually ranks just below the Captain (if there is no Quartermaster) and takes over for the Captain if he is killed in battle, etc. He is usually incredibly close and trusted by the captain and sometimes the crew (but not always).
Boatswain: The boatswain is in charge of a ship's anchors, cordage, colors, deck crew and the ship's boats, and would also be in charge of the rigging while the ship was in dock. This rank will require a lot of ship research.
Cabin Boy: The cabin boy waits upon the officers of the ship. In some instances he may act as the Captain's servant. The cabin boy will run messages and errands for the officers, do their mundane tasks, perhaps even fetches their dinner. Because he is an apprentice of sorts, he is also expected to learn all aspects of the maritime trade. The cabin boy works long hard hours.
Carpenter: Makes necessary repairs, filling holes if need be, and so on. Carpentry was an extremely useful skill onboard a ship. This rank will require ship carpentry research.
Gunner: Basically a member of the ship who is good with a gun. It takes years of practice to become a good gunner.
Pilot: The pilot is the man who steered the ship. He works with the navigator and captain to pilot the ship over the water. The pilot needed to know such aspects as the ship's draught (how deep she sat in the water) how wide the ship was and how sharply she could turn. In shallow waters, the crew would take soundings (checking the depth of the water) and it would be up to the pilot to either steer the ship or sometimes stand at the bow and relay orders back to the man at the helm which way to steer the ship. Sometimes the Captain will do this task. This rank will require a lot of sailing research.
Powder Monkey: A young member of the gun crew. Most are pressed into service, being kidnapped by press gangs and forced to serve aboard ship. Often the powder monkeys were young lads no more than eight to ten months old (Luperci equivalent of twelve to fifteen human years). They mainly assisted the gun crews and learned most of the ships basics but were paid little (if anything), treated poorly, and were expendable. If they managed to live a few years, they might eventually make it to a position of more importance on the ship.
Sea Artist: The ship's navigator. The sea artist was expert at reading and correcting charts, using navigational tools such as the cross-staff, backstaff, quadrant, and sextant (depending on time period). They were also expert at using dead reckoning methods for determining longitude. Some were also capable of determining longitude using lunar observations (taking lunars). This rank will require a lot of ship navigational research.
Striker: They are expert hunters who trapped sea turtles and manatees; fished for sharks and other large fish; and also hunted wild game when the the crew came ashore. Their knowledge of local plants aid in collecting edible fruits and vegitables as well as medicinal plants and herbs. This rank will require some deep-sea fishing and plant research.
Surgeon: Surgeons skills range from experienced surgeons kidnapped from other ships or on land to a member of a crew who can use a needle well. The skill level depends on the player and does not matter for the rank. Depending how much your character knows, this rank may require some surgeon and medicinal research.

Resources:
http://en.wikipedia.org/wiki/Junk_(ship)
http://en.wikipedia.org/wiki/Atlantic_Ocean
http://en.wikipedia.org/wiki/File:Map_prev...ds_on_earth.png
http://en.wikipedia.org/wiki/Sea_lane
http://en.wikipedia.org/wiki/Triangular_trade
http://rpguide.soulsrpg.com/soulsverse/travel/worldtravel/
http://pirates.hegewisch.net/capcrew.html#qm


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