AT Sub-territory contest!
#1
[html]A)Crystal Crevice [underground]


Down one of the many twisting and turning paths is a dead end that could prove to be just that. At the end of the tunnel a fissure has cracked the earth. Just one misstep in the darkness could have one plummeting to their deaths in what seems to be a bottomless crevice. But it is as beautiful as treacherous as it is for the walls of the fissure seem to be crystallized.


B)Life's Aquatic [above ground]


Walking down the rocky beach that leads to the ocean one would eventually run into a small grouping of tide pools. During low tides only the hardiest of sea life (starfish, mussels, and clams) can be found left alive in these pools. During the high tide they are washed in and entrapped within the pools as the tides roll back out. Gulls can also be found trying to break open sea urchins in the area.



C) The Veil of Fenris (Otherwise known as The Veil) [above and below ground]

Just North of the Serene Sands lies a hidden sea cave known as the Veil of Fenris. Untouchable during high tide, the Veil only becomes accessible during low tide, when the water recedes to show a pebble beach and a large cavernous hole in the rock face. Though few dare to venture inside at the risk of becoming trapped, those that do will find a series of caves and tunnels to explore. The inside of the cave is slightly above the high tide, leaving dry land to walk on despite the risen waters outside. Escape from the cave is not impossible, mind you; though none of the explored tunnels lead into the Howling Caverns, the entrance to the cave does not close up completely, leaving nearly five feet of open space to swim out of should one grow impatient.


Outside the Veil:

During low tide, the Veil's main entrance is accompanied by a pebble beach, where all of the rocks are smooth and rounded. The best way to get to Fenrir's beach is to climb down the grassy slope that leads down to it from the Northern coastline. This is somewhat risky, though, as it tends to be quite steep in many places. Luperci are not advised to climb down in their Optime forms, else they risk falling or losing their balance.


Inside the Veil:

Three main tunnels, five feet across and roughly eight feet high. They lead downwards into larger areas that would be good for storage or even living quarters. The water doesn't get into this area usually and even if it did, various other cracks in the walls leading down would funnel it out back into the ocean eventually.


A fourth tunnel, five feet high and four feet across, leads into an area only slightly lower than the main cave. The tunnel leading in narrows to only three feet by the time it opens up into a new space. Inside here, there is a 'room' of sorts, seven feet by nine feet wide and nearly twelve feet high. This part of the cave has breaks near the highest point on the ceiling, letting in light during the day. In the center of this inner cave is a large pool of water, safe to drink from and fed down through the mountains. In the center of this pool there's a stone jutting up out of the water, nearly three feet high, collecting the rain water as it falls from the holes in the ceiling. Moss and various other cave-dwelling plant life grows in this cave.


Hunting around the Veil:

Native to this cave and tunnel system (much, much smaller than the Howling Caverns, mind you) are bats, crabs and grubs. The bats in this cave grow fat off the grubs here, as the cold chill of winter never effects the inside of the cave. The fresh-water pool inside is home to a few types of fish, mostly small but a few of them are big enough to eat. Catfish tend to favor this area especially, for some unknown reason. The pebble beach outside of the cave, during low tide, is a great place to find crabs and muscles, as well as periwinkles.


D)Temple of Helios (above ground)


Located along the northernmost parts of Phosphagos Foothills lies a ruined structure among the shadows. It is found just before the highest rise in the mountain, inset along its hillock and seemingly hidden away from the world. Old, shapely blocks form remains of what once was a temple, built centuries before humans ever disappeared. Though ancient, parts of the tall structure still remain, thanks to its hidden location and shadowed by several trees and other shrubbery.


Completely engulfed by shadows whether by day or by night, barely any light filters through to this area. Upon discovering the place, one would see a stone arch, rising twenty feet above the ground, with an engraved sun upon the centerpiece's rock face. Towering behind it is the structure, pyramid-like in shape. Ironically, this place was a temple for the Greek sun god, Helios, built by humans who believed and worshiped the sun god and the glorious light.


If one is brave enough to venture within the crumbling tower, it's empty save for the twisting vines and bramble along the inside walls. The base of the temple is mostly solid, though blocks and parts of the walls have given way closer to the top. Overgrowth is present here despite the lack of sunlight, further giving the place a strange and eerie feel. A round, thick pedestal lies in the very center of the place, the surface also engraved with the same sun marking. Straight above the pedestal lies the peak of the temple, a hole carved out with the purposes of harvesting sunlight that will never come. Now, only traces of sunlight shine through the center, and anyone who enters the ruins feels a strange presence lurking among there. It is a quiet place to get away and be with one's own thoughts for a while.


E) Sakana no Puru (below ground)


Visual Ref: http://img685.imageshack.us/img685/962/ideak.png

Drawn fish Ref:
http://img29.imageshack.us/img29/4615/fishiesb.png


Upon entering the dark space one would hear the echoing sound of running water first, before they emerge into the dome like underground room. From small cracks and holes in the furthest wall, the water flows into the semi-natural pools of water which are scattered throughout the underground space. Lit by low candle light, the surface of the water takes on a low glow and the scales of the aquatic inhabitants reflect the light.


Here the mighty Anathema keep, breed and raise their fish, each pool contains a variety of coexisting species; some living of meat whilst others feed of dried plant life that is throw into the waters by the caretakers. (View linked image to get a better idea of how the pools connect and work).


Upon the walls are small shelves and haphazardly piled within the corner lay buckets and nets. Within this cave something new is beginning, another new thing for the ruling canines to learn and gain from. If only they can stop the slimy things from occasionally jumping out of their assigned pools….[/html]

#2
this is more of a reminder to myself than anything, but I voted.


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